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What would you bring from PF2e to your 5e game?
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<blockquote data-quote="zztong" data-source="post: 7831566" data-attributes="member: 6943414"><p>This is hard to say because I'm still very new to 5e. (Coming from PF2; made my first 5e character last night.)</p><p></p><p>I might be tempted to bring over parts of the action system, but it isn't a "must-have." For instance, I liked how the three-action system could lead to spells with different casting times and spending a little extra time casting could lead to a boost.</p><p></p><p>I liked that the Sorcerer could choose their spell list. That option was a good move for that class. Spell lists are still too constrained -- I'd like to see a "build your own spell list" system.</p><p></p><p>I'd be tempted to bring over something like the Dedication Feats (multiclassing) but I wouldn't want to get rid of the current multiclassing system. I'd like to have more multiclassing options in the toolbox, including AD&D1e multiclassing.</p></blockquote><p></p>
[QUOTE="zztong, post: 7831566, member: 6943414"] This is hard to say because I'm still very new to 5e. (Coming from PF2; made my first 5e character last night.) I might be tempted to bring over parts of the action system, but it isn't a "must-have." For instance, I liked how the three-action system could lead to spells with different casting times and spending a little extra time casting could lead to a boost. I liked that the Sorcerer could choose their spell list. That option was a good move for that class. Spell lists are still too constrained -- I'd like to see a "build your own spell list" system. I'd be tempted to bring over something like the Dedication Feats (multiclassing) but I wouldn't want to get rid of the current multiclassing system. I'd like to have more multiclassing options in the toolbox, including AD&D1e multiclassing. [/QUOTE]
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What would you bring from PF2e to your 5e game?
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