What would you bring from PF2e to your 5e game?

dave2008

Hero
Pretty simple, as the title suggests. Pathfinder 2nd Edition has been out a bit now and though I am still learning the system (don't have a group to play yet) there a definitely some interesting ideas that could be ported to my 5e game (I'm the DM).

For example, I think I will import the idea of "Exploration Activities" pretty much wholesale. It gives a little bit of structure and tactics to a portion of the game that is a bit loose in my game. I think my players might like it.

How about you? Anything in PF2e that grabs your eye?
 

dave2008

Hero
I'd love to bring over the 3 action system. Unfortunately, I haven't come up with a good way to do so that isn't effectively rewriting everything.
I would be interested in that has well, but see the same issue. But I am not convinced the 3 action economy is an improvement really. Though I would be interested in a 6-action economy, but again, that would require a complete re-write.
 

Dale Libby

Explorer
Bonus to what? I really haven't looked at ancestry (races) yet.
If I remember correctly, all PF2 races (except humans*) get two fixed boosts, a floating boost, and one penalty to their ability scores. Foe example, the dwarf get a +2 boost their their Wisdom and Constitution scores, a -2 penalty to their Charisma score, and one free boost to a ability score of their choice.

* Humans just get a free boost to any two ability scores.
 

dave2008

Hero
If I remember correctly, all PF2 races (except humans*) get two fixed boosts, a floating boost, and one penalty to their ability scores. Foe example, the dwarf get a +2 boost their their Wisdom and Constitution scores, a -2 penalty to their Charisma score, and one free boost to a ability score of their choice.

* Humans just get a free boost to any two ability scores.
Well that would be easy enough to implement in 5e.
 

Zaukrie

Adventurer
I've been noodling the whole "only certain creatures get AoO"....because what I find boring in 5e is the combat and how once you are in position, you are in position and everyone just stands around swinging until the opponents die.....but then, I come from a tactical bent......
 

dave2008

Hero
I've been noodling the whole "only certain creatures get AoO"....because what I find boring in 5e is the combat and how once you are in position, you are in position and everyone just stands around swinging until the opponents die.....but then, I come from a tactical bent......
i haven't had that issue in my 5e games, but if that is a problem for you that sounds like a good idea. It works well with the 3 action economy too.
 

Zaukrie

Adventurer
In your games, monsters move around once they are near heroes? Characters take AoOs often? Maybe it's who I've played with....
 

darjr

I crit!
It depends. Sometimes monsters have better things to do with their reactions. And sometimes the fighter or monk provokes one so it's used up and everyone scatters.

I've had players with features that depend on the monster taking one, then they're reaction is gone.

I've had players take the chance too, it's not always bad.

And I've refrained from having the monsters do it cause I wan'ted to make sure that ONE particular guy gets em all.
 

darjr

I crit!
Oh and at tier 1 and 2 throw in a handful of goblins, nimble action can break things up.

At higher levels an occasional monster has it, SURPRISE!
 

ad_hoc

Adventurer
In your games, monsters move around once they are near heroes? Characters take AoOs often? Maybe it's who I've played with....
PCs only get 1 reaction.

Lower AC PCs tend to try to stay away from monsters.

It makes a lot more sense for monsters to go after the weaker party members. Either there are a group of them or they are very tough.

It's hurts much less to take 1 or 2 attacks and take an entire character or two out of the fight than the alternative.

Monsters then get their own OAs when ranged PCs need to run.

Tough characters get to take extra attacks. Vulnerable characters need to make some tough decisions and do their best to be safe. Combat is more dynamic, it's fun.
 
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