Neonchameleon
Legend
D&D has never in any edition been genuinely gritty. Hit points are anti-grit. Gritty is Call of Cthulhu, WFRP, or even Blades in the Dark where you have to live with consequences. The only consequence in D&D that's on the table 95% of the time is death (and here comes Sigby, brother of Rigby)I guess I don't really agree that loss of XP for gold makes a game "no longer gritty". XP for gold just drives towards less combat, but you can have a gritty game and be combat focused.
But 1e had a gritty tone and was designed for mercenary dungeon crawling. 2e had a high fantasy tone and the rules it ditched or deprecated from B/X were precisely the ones that made 1e good for mercenary dungeon crawling.