Lanefan
Victoria Rules
The problem with Commander as a name is its counterintuitivity: to me that name very strongly implies that whoever is playing one is in command of the party. Most new players on seeing that as a class name would likely leap to the same conclusion and then have to be talked out of it. Why even set this misinterpretation up to happen in the first place?The more I think about it the more I like Commander. The only real downside is people worrying about the "I'm the leader!" issue, and I think that would be pretty rare. And in many cases the character that the Warlord/Commander embodies is a leader or commander type character.
On the criticism of Tactician being too focused on intelligence, what stat is this character class going to use? Do you honestly expect a class that can use intelligence, wisdom or charisma? Any of the three? That would be unique among all of the character classes. Wouldn't it be best to just pick one and stick with it? If the character class is focused on intelligence I think the tactician would be a good name. But I think Commander feels more powerful, and would fit regardless of the primary stat used.
Same goes for all the other rank-like name ideas e.g. General, Captain, etc.
Now if the intent is to have it that playing this class does give that player some sort of command of the party, then the name is perfect. But given as that seems an extremely unlikely design goal, on the list presented Tactician is by far the best option. That said, there's gotta be something better, though no ideas are leaping out at me.