HeapThaumaturgist said:
Only one player bought a car, and one bought a motorcycle. The guy with the car blew his up, and rented cars (for less than Purchase DC 15) after that. Getting cars blown up doesn't happen on a regular basis. A vehicular combat is far more likely to end up with a
damaged car, which the players can Repair for themselves.
The players flew to Antarctica, but their employers paid for that flight. Same for when they flew to Albenistan (part of Sword Edge Publishing's series of adventures). In both cases, it wouldn't make sense for them to pay for their own flights, and in both series of adventures, they were loaned weapons. (You're not expecting US Marines to actually pay for their own rifles, are you? Not unless they're taking the rifles home with them.) Now, when they went to Mexico, they rented vehicles, but it didn't cost them much at all - I think two points, since the players were ridiculously wealthy due to the broken Profession skill in the first place.
Such as?
As you say, laptops, computers, PDAs
One player bought a laptop, which he uses as his main computer. Other than that, buying computers hasn't happened. There's little point of buying a computer if you don't have ranks in Computer Use. This is why I think Modern may need a "lifestyle" cost system to take care of purchases that PCs may want but not need. I think a lot of TV sets have a PDC of over 15, but I've yet to see a PC buy one.
video cameras, digital cameras, SLR cameras
Nope. The most expensive camera in the Modern book has a PDC of 17, but my players would rather go for digital or disposable if they even bothered to buy any ... which they didn't.
I don't want to spend hours going over character sheets making sure they have any and all pieces of equipment they "need", either, and I'm not likely to write an adventure where they "have" to have a camera. I hear it's a bad idea to write an adventure like that anyway, the same way it's a bad idea to write an adventure where you can't succeed unelss someone has the Track feat, or something along those lines. Besides, my players are resourceful enough to handle the lack of "necessary" equipment most of the time.
You buy these things once, unless I missed something
really important. An electrical kit, forgery kit, demolitions kit, disguise kit, evidence kit, mechanical kit and multi-purpose tool all cost less than PDC 15 anyway. Now that I think about it, Craft (chemical), Craft (pharmaceuticals), and Treat Injury are slightly shafted due to losing a Wealth point for buying the kits, but the latter is so important that no one is likely to complain about it.
These are pointless, actually. They're too easy to see through. If the NPC in question is very suspicious, they just need to check what day you issued the birth certificate that started the chain, and competent guards are going to have decent enough Forgery checks to see through the Forgery about half the time - not something you can rely on, and not worth the PDC 15-19 you usually pay for on the black market. If you want to spend Wealth on fake ID, I would suggest getting a Forgery kit from the black market and doing it yourself. You save Wealth that way, and you get a more reliable document as well.
But maybe I'm wrong on this. Maybe you can tell me when Forgery is actually useful.
Cheap when you have a Wealth of over 30. I can't recall any time when PCs had to use up more than one such kit per level.
Nope. Not one player bought any. And the regular binoculars have a PDC of 7.
Buy these once. And they don't have any of these. They're not even that useful - if you don't have the Navigate and Survival skills to make it in the wild away from useful landmarks, you're going to get lost whether you're enjoying a +4 bonus to Navigate or not.
Nope.
The only ones the players "need" are lawyers. But if you're getting stopped by cops, I would expect a fine (and Wealth penalty) anyway. And this shouldn't happen regularly, either, unless it's that kind of campaign.
See above. I could try to make them travel by air, though, but again, they're not going on long-distance flights every level unless it's that kind of campaign.
I have never seen a Modern party last long without a party member who has Treat Injury and Surgery. So no. Ironically, in the last encounter, the doctor was dropped into negatives,
after having used Treat Injury on himself earlier in the day. You can only get Treat Injury used on yourself once per day for the purpose of healing hit points, so the other party member with Treat Injury can only stabilize him (which he did). However, they're in Albenistan, and working with CASFOR-A. Once they get him to a medical facility (either the NGO or Camp Parker) he would get treated for free. Unless, you know, Marines are expected to pay for the medical treatment required after taking a bullet in the line of duty, and I don't think they are. So in the one case where they may have had to pay for medical care, they dodged it.
This is a situation that I haven't seen since the first time when I was a player with a new GM and new group, where nobody had Treat Injury.
When your party has a Smart Hero with a decent number of ranks in Repair, you don't need to go to the repair shop. (Unless your car got wrecked, in which case, you buy a new one! But that's only actually happened once.)
All of which nick at least a point, and all of which were pretty regular purchases in most of my games. Especially violent games where folks cars get blown up with their GPS, camera, extra guns, and laptop were residing.
But as I said, they don't buy many of these things, and many don't cost a point. They're certainly not buying these on a regular basis. I can't see why you would need to buy more than one digital camera, for instance.
--fje[/QUOTE]