Beholder Bob
First Post
I have made 2 magic items, but am not sure of the pricing for 3.5. Please let me know what $ you think it should be (note: my wife is the GM and a fellow player thinks I'm taking advantage of her w/my $ quote) - so if the majority opinion is I'm undercutting the price, I want to fix it!
The Hell Raiser Mantle
The Hell Raiser Mantle is a black leather belt with a medium chain wrapped around the waist. Hanging from this belt are dozens of smaller chains that end in wicked hooks and blade tips, spreading about the waist much like a kilt. From the middle of the front of this belt is a metal hoop with a medium chain that reaches up to the neck of the wearer. This neckpiece attaches to a second section, a leather collar with 3 metal loops and dozens of smaller chains with barbed blades hang from this neckpiece. The belt chain attaches to the middle loop, and from the 2 other loops come medium chains that reach to the final 2 pieces of the Hell Raiser Mantle, 2 leather upper arm bands with loops for the chains to connect to.
This item occupies the belt position for magic items and so can be worn with magic amulets and bracers. The black leather is made from a slaughtered bull whose throat was cut with an obsidian blade on a new moon. The chains have ogre tendons and dragon muscle woven between the change links, although they are absorbed into the chains once the enchantment process is completed. The barbed tips at the end of chains are steel, and were soaked in sea water mixed with powdered dragon claws and teeth. After the water evaporates, the chains are placed in a cauldron of bull and squid blood and boiled so as to leave only the chains by midnight on the full moon.
The wearer is able to “levitate” off the ground so long as there are solid anchor points for the chains to reach out to within 20’ (you may not levitate off the ground, but you could levitate by anchoring to a ceiling within range. Unlike normal levitation, you may move horizontally as well as vertically, so long as you remain within 20’ of an anchor point other then the ground.
1/day, the wearer can invoke the mantle to trigger an explosion of thick chains from the belt, acting as the spell Evard’s Tentacles (except using the form of chains), as cast by a 7th level caster. The wearer is not at risk and is never harmed by these chains, but the wearer is unable to move out of the area of effect of this spell (being literally chained to the spell effect).
3/day, the wearer can trigger an attack as per the spell Chain’s of Vengence, as if cast by 5th level caster. The wearer may not move further then the spell range from target(s) of this spell while it is active.
The mantle weighs 10 pounds and the wearer suffers a –4 move silent penalty from their clanking.
The Ouroboros Loop
The Orebius Loop is a silver coated snake skeleton formed into a circle, with the tail ending in the mouth. There are 6 fine quartz prisms embeded into the spine & onto the skull, equidistant over the snake’s skeleton. After its construction, the Orebius Loop is left to soak in an alchemical mixture that includes poppy seeds and horse sweat. The following day the eye sockets are dusted with psychotropic mushroom spoors, then the loop is placed in a dimensional pocket for 6 hours, with the loop being pulled through it as the field collapses.
1/day, when spun clockwise while parallel to the ground, it forms a spinning field of light, the image of the snake racing along the edge of the field. This field functions like a Tenser’s Floating Disk spell cast at 4th level.
1/day, when spun clockwise while perpendicular to the ground, it makes a sucking sound as it pulls in air and dust, creating an invisible pocket dimensional space that sits at the height it was spun at and with the skeletal snake tail in the hand of the person who spun it. The tail is longer once this pocket space is created then prior, and acts as a rope to allow people to climb into the pocket space. This function conforms to the effects of the spell Rope Trick cast at 4th level, except the tail, instead of rope, hangs down.
1/day, when spun vertically, rather then horizontally, it spins faster and faster, forming into an orb of light of large size. After a full round of spinning, the orb of light stabilizes, and may be stepped into by the wielder. It functions as the spell, Phantom Steed cast at 5th level, except the user stands in the disk as it moves, rather then riding a horse, and the sphere emits light.

The Hell Raiser Mantle
The Hell Raiser Mantle is a black leather belt with a medium chain wrapped around the waist. Hanging from this belt are dozens of smaller chains that end in wicked hooks and blade tips, spreading about the waist much like a kilt. From the middle of the front of this belt is a metal hoop with a medium chain that reaches up to the neck of the wearer. This neckpiece attaches to a second section, a leather collar with 3 metal loops and dozens of smaller chains with barbed blades hang from this neckpiece. The belt chain attaches to the middle loop, and from the 2 other loops come medium chains that reach to the final 2 pieces of the Hell Raiser Mantle, 2 leather upper arm bands with loops for the chains to connect to.
This item occupies the belt position for magic items and so can be worn with magic amulets and bracers. The black leather is made from a slaughtered bull whose throat was cut with an obsidian blade on a new moon. The chains have ogre tendons and dragon muscle woven between the change links, although they are absorbed into the chains once the enchantment process is completed. The barbed tips at the end of chains are steel, and were soaked in sea water mixed with powdered dragon claws and teeth. After the water evaporates, the chains are placed in a cauldron of bull and squid blood and boiled so as to leave only the chains by midnight on the full moon.
The wearer is able to “levitate” off the ground so long as there are solid anchor points for the chains to reach out to within 20’ (you may not levitate off the ground, but you could levitate by anchoring to a ceiling within range. Unlike normal levitation, you may move horizontally as well as vertically, so long as you remain within 20’ of an anchor point other then the ground.
1/day, the wearer can invoke the mantle to trigger an explosion of thick chains from the belt, acting as the spell Evard’s Tentacles (except using the form of chains), as cast by a 7th level caster. The wearer is not at risk and is never harmed by these chains, but the wearer is unable to move out of the area of effect of this spell (being literally chained to the spell effect).
3/day, the wearer can trigger an attack as per the spell Chain’s of Vengence, as if cast by 5th level caster. The wearer may not move further then the spell range from target(s) of this spell while it is active.
The mantle weighs 10 pounds and the wearer suffers a –4 move silent penalty from their clanking.
The Ouroboros Loop
The Orebius Loop is a silver coated snake skeleton formed into a circle, with the tail ending in the mouth. There are 6 fine quartz prisms embeded into the spine & onto the skull, equidistant over the snake’s skeleton. After its construction, the Orebius Loop is left to soak in an alchemical mixture that includes poppy seeds and horse sweat. The following day the eye sockets are dusted with psychotropic mushroom spoors, then the loop is placed in a dimensional pocket for 6 hours, with the loop being pulled through it as the field collapses.
1/day, when spun clockwise while parallel to the ground, it forms a spinning field of light, the image of the snake racing along the edge of the field. This field functions like a Tenser’s Floating Disk spell cast at 4th level.
1/day, when spun clockwise while perpendicular to the ground, it makes a sucking sound as it pulls in air and dust, creating an invisible pocket dimensional space that sits at the height it was spun at and with the skeletal snake tail in the hand of the person who spun it. The tail is longer once this pocket space is created then prior, and acts as a rope to allow people to climb into the pocket space. This function conforms to the effects of the spell Rope Trick cast at 4th level, except the tail, instead of rope, hangs down.
1/day, when spun vertically, rather then horizontally, it spins faster and faster, forming into an orb of light of large size. After a full round of spinning, the orb of light stabilizes, and may be stepped into by the wielder. It functions as the spell, Phantom Steed cast at 5th level, except the user stands in the disk as it moves, rather then riding a horse, and the sphere emits light.