What would you charge a player to make these MG items?

In comparison, here's the original spell:

Chains of Vengeance
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S
Casting Time: One action
Range: Medium (100 feet + 10 feet/level)
Target: One creature
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: Yes
Chains of fire wrap around the target, rendering her helpless
and dealing her 2d6 points of fire damage each round. The
subject may attempt to break free, requiring a Strength check
(DC 25) or an Escape Artist check (DC 30). These attempts,
however, automatically inflict an additional 2d6 points of
fire damage upon the subject. Others may attempt to help
(see the cooperation rules in the Player?s Handbook, Chapter
Four), but they suffer 1d6 points of fire damage if they try.
 

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Well - I think the mantle uses the spell from book-o-vileness (I'm sure it was a 3rd level spell). What did you have to tone down to bring it to the power level you posted? Note: the orrig hold person did not allow a chance to escape every round - so for 3.0 the orrig may have been balanced.


Damn your fast. :eek: I'm just finishing this message and now I get the email saying you sent the text of the orrig.
 

For a 3.0 spell, I think it is balanced (the orrig hold- fail save and helpless. That is all. Effectively dead for the purpose of a combat. The 2d6/R is nasty but fair - they can try to escape each round - others can help), but for 3.5 it is over the top. The DC to break free / escape artist should be based on the DC for the spell of that level, with escape artist having +5 to the DC, rather then pre-listed values. In either case, these are better then the spell I chose. I like the size limit you added. :D
 

In 3.0 the price would be less.

Levitate- 2 x 3 x 2000 = 12000 (there is no cost increase for a low duration spell in 3.0)
Evards- 4 x 7 x 2000 x 0.2 = 11200
Chain o' V- 3 x 5 x 2000 x 0.6 = 18000

Since you can't use Evards or Chain o' V. at the same time they are "similar" so Evards would cost 75% normal (8400). For doubling purposes I would count them as 1 power.

The lowest costing 2 powers would double in cost. 24000(levitate)+26400(other 2) = 50400.

The -4 skill check is a reduction of 320gp (4 squared x 20). Then what ever reduction for the reduced spell abilities the DM assigns. I still say 10% is a good amount of a reduction. So around 45,000gp for 3.0.
 

Oh. I thought it would be

18 k (chain vengence)
12 k (levitate)
11.2 k (evard)

so 18+((12+11.2)*.75) or 35.4,
or if assume 10% each, 31.9 K.

A new worry, you mention doubling the lower powers in cost
so 52.8 K, or 47.52 K after 10%

...and this is in 3.0, prior to the $ increase!!

If I retro the item to 1/day chain vengence,
6 k, it changes to [12+((6+11.2)*.75)]*0.9=22.41 K.

So, including the doubling, 34.02 with the 10%.

None of this includes the penalty for MS - but I felt that it should be a % change in value, along with the encub value (10 lb is hefty for most, but even more so for a wizard.

As to the doubling of the 2 cheaper powers, where is that from? I don't remember it except as a penalty for putting multiple powers in an item (gloves of STR & DEX) in one item - but that (I thought) was for continous items where they overlap. I could be mistaken in this.

And above and beyond anything - thank you for your help! My friend got me in quite a bit of trouble with my wife! Suggesting I took advantage of her is dangerous, I do not have the health coverage to survive her ire! (I hope she doesn't read this... :eek: )

:cool:

Hmm. Do they still list the req of skill, or limit to a race, as a reduction in cost to make an item - or does it now just lower the RE-sale of an item?
 
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