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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What would you do to simplify A5E and/or speed up combat?
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<blockquote data-quote="Tessarael" data-source="post: 9609115" data-attributes="member: 12909"><p>Hi folks, what would you do to simplify A5E and/or speed up combat?</p><p></p><p>I very much enjoy A5E, but there are some things that players forget, which slow down combat, or complicate representing a character in a virtual table top like Fantasy Grounds. So in that context, are there any changes that you have made, or thought about making, to simplify A5E a little, or speedup combat with A5E? If you have similar house rules for 5E D&D, that would be of interest as well.</p><p></p><p>A few possible examples:</p><ul> <li data-xf-list-type="ul">Feats:<ul> <li data-xf-list-type="ul">Primordial Caster: select acid, cold, fire, lightning, or thunder. Your spells ignore damage resistance of that type. <em>Add your proficiency bonus to damage dealt of that type.</em> <ul> <li data-xf-list-type="ul">This is instead of +1 damage for every damage die roll of 1. The other two benefits are standard for the feat.)</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Fighting styles:<ul> <li data-xf-list-type="ul">Great Weapon Fighting gives +2 bonus to damage rolls with a melee weapon wielded two-handed. The weapon must have the two-handed or versatile property to do this. <ul> <li data-xf-list-type="ul">Rerolling weapon damage die rolls of 1 or 2 slows down combat.)</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Skill expertise:<ul> <li data-xf-list-type="ul">For every four skills that you would gain a +d4 expertise die in, you instead get expertise (double proficiency bonus) in a skill.<ul> <li data-xf-list-type="ul">This is to avoid needing to tracking skill expertise specialties in a virtual table top.</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Spellcasting:<ul> <li data-xf-list-type="ul">You can spellcast while wielding two weapons, a two-handed weapon, or weapon and shield, if you are proficient in them. To do so, a weapon or shield is used as your spellcasting focus.<ul> <li data-xf-list-type="ul">This is to avoid the need to track which spells have only verbal components, or somatic but not material components.</li> <li data-xf-list-type="ul">Alternatively, allow the above rule for Bards, Clerics, and Heralds, requiring other spellcasters to take the War Caster feat if they want to spellcast when dual wielding or using weapon + shield.</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Weapon properties:<ul> <li data-xf-list-type="ul">Defensive weapons give +1 AC, if you are also wielding a shield of the appropriate degree or lighter, providing that you have shield proficiency.</li> <li data-xf-list-type="ul">Parrying weapons give +1 AC, if you are not wielding a shield, and you are proficient. (No, you can’t wield two parrying weapons to get +2 AC.)</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Tessarael, post: 9609115, member: 12909"] Hi folks, what would you do to simplify A5E and/or speed up combat? I very much enjoy A5E, but there are some things that players forget, which slow down combat, or complicate representing a character in a virtual table top like Fantasy Grounds. So in that context, are there any changes that you have made, or thought about making, to simplify A5E a little, or speedup combat with A5E? If you have similar house rules for 5E D&D, that would be of interest as well. A few possible examples: [LIST] [*]Feats: [LIST] [*]Primordial Caster: select acid, cold, fire, lightning, or thunder. Your spells ignore damage resistance of that type. [I]Add your proficiency bonus to damage dealt of that type.[/I] [LIST] [*]This is instead of +1 damage for every damage die roll of 1. The other two benefits are standard for the feat.) [/LIST] [/LIST] [*]Fighting styles: [LIST] [*]Great Weapon Fighting gives +2 bonus to damage rolls with a melee weapon wielded two-handed. The weapon must have the two-handed or versatile property to do this. [LIST] [*]Rerolling weapon damage die rolls of 1 or 2 slows down combat.) [/LIST] [/LIST] [*]Skill expertise: [LIST] [*]For every four skills that you would gain a +d4 expertise die in, you instead get expertise (double proficiency bonus) in a skill. [LIST] [*]This is to avoid needing to tracking skill expertise specialties in a virtual table top. [/LIST] [/LIST] [*]Spellcasting: [LIST] [*]You can spellcast while wielding two weapons, a two-handed weapon, or weapon and shield, if you are proficient in them. To do so, a weapon or shield is used as your spellcasting focus. [LIST] [*]This is to avoid the need to track which spells have only verbal components, or somatic but not material components. [*]Alternatively, allow the above rule for Bards, Clerics, and Heralds, requiring other spellcasters to take the War Caster feat if they want to spellcast when dual wielding or using weapon + shield. [/LIST] [/LIST] [*]Weapon properties: [LIST] [*]Defensive weapons give +1 AC, if you are also wielding a shield of the appropriate degree or lighter, providing that you have shield proficiency. [*]Parrying weapons give +1 AC, if you are not wielding a shield, and you are proficient. (No, you can’t wield two parrying weapons to get +2 AC.) [/LIST] [/LIST] [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
What would you do to simplify A5E and/or speed up combat?
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