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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What would you do to simplify A5E and/or speed up combat?
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<blockquote data-quote="dave2008" data-source="post: 9612241" data-attributes="member: 83242"><p>I haven't played A5e (I do have the books); however, what I am hearing from you is that your quest is less about making it simple and more about making it faster to play. I am guessing this is really about combat speed. If that is the case, I suggest a table rule we started using in 4e and now use in 5e as well:</p><p></p><p>A player gets 30 seconds per turn, that is it. You need to resolve your character's turn in 30 seconds or you are penalized.* All the PCs actions, rolls, damage, etc. in 30 seconds. Only reactions are an exception.</p><p></p><p>Pros:</p><ol> <li data-xf-list-type="ol">Speeds up combat. A combat encounter can wrap up in 10-15min.</li> <li data-xf-list-type="ol">Increases excitement. By putting a time on every round it increases the tension and makes combat, in our experience, much more exciting and engaging.</li> <li data-xf-list-type="ol">No more people looking their phones. Because everything moves much faster everyone has to stay engaged.</li> <li data-xf-list-type="ol">Player growth. IME, the players started poorly tactically and with coordination. They would also get penalized often, but the players got better and better and eventually the timer became irrelevant because it became natural to move that fast.</li> </ol><p>Cons:</p><ol> <li data-xf-list-type="ol">Buy-in: Your whole group has to be on board to make this work.</li> <li data-xf-list-type="ol">Learning curve. It can be initially clunky and possible slow things down (depending on the penalty). However, see #4 under Pros. above.</li> <li data-xf-list-type="ol">VTT: I have no idea if this works with a VTT, we only play in person.</li> <li data-xf-list-type="ol">I don't really have a #4, once the system is learned it works like a dream IME.</li> </ol><p></p><p>*Penalties can vary depending on what you agree with your table. We started with loss of turn and then move to your turn is out the end of the round, any d20 tests made this round are made w/ disadvantage (targets get advantage on saves), and enemies get advantage on you the next round.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9612241, member: 83242"] I haven't played A5e (I do have the books); however, what I am hearing from you is that your quest is less about making it simple and more about making it faster to play. I am guessing this is really about combat speed. If that is the case, I suggest a table rule we started using in 4e and now use in 5e as well: A player gets 30 seconds per turn, that is it. You need to resolve your character's turn in 30 seconds or you are penalized.* All the PCs actions, rolls, damage, etc. in 30 seconds. Only reactions are an exception. Pros: [LIST=1] [*]Speeds up combat. A combat encounter can wrap up in 10-15min. [*]Increases excitement. By putting a time on every round it increases the tension and makes combat, in our experience, much more exciting and engaging. [*]No more people looking their phones. Because everything moves much faster everyone has to stay engaged. [*]Player growth. IME, the players started poorly tactically and with coordination. They would also get penalized often, but the players got better and better and eventually the timer became irrelevant because it became natural to move that fast. [/LIST] Cons: [LIST=1] [*]Buy-in: Your whole group has to be on board to make this work. [*]Learning curve. It can be initially clunky and possible slow things down (depending on the penalty). However, see #4 under Pros. above. [*]VTT: I have no idea if this works with a VTT, we only play in person. [*]I don't really have a #4, once the system is learned it works like a dream IME. [/LIST] *Penalties can vary depending on what you agree with your table. We started with loss of turn and then move to your turn is out the end of the round, any d20 tests made this round are made w/ disadvantage (targets get advantage on saves), and enemies get advantage on you the next round. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What would you do to simplify A5E and/or speed up combat?
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