What would you do with a Volcano? (Epic Spell)


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I find it humorous that everyone assumes Magnus is evil (He is neutral). Some good ideas so far.

Volcano spell-- 1,000,000 gold
100 slaves-- 10,000 gold
Look on your enemy's face when you pitch their virgin daughters into a volcano--- Priceless!
 



Using them as bribes to hire dragon mercenaries?



Hmm, went and checked Faiths and Pantheons, and noted that there isn't anyone if FR who is specifically a Volcano deity. However it seems a bit close to treading on the toes of Talos, Kossuth and that elemental earth deity who doesn't do anything much which is why I can't remember his name.

Also a large part of me is going "Peaceful uses? IT'S A VOLCANO!"

Ahem:
Hire it out to fire aspected creatures, or just those that like warmth, as cheap real estate.
 

Wilphe said:
and that elemental earth deity who doesn't do anything much which is why I can't remember his name.
Grumbar?

I think a combination of the above stated goals is the way to go. Creating new real-estate out of wasteland is a good investment. If your city is near a body of water then it's perfect for creating a large new island which might help fortify your harbor if positioned properly and outfitted with fortifications. Even if your city is landlocked it might provide a ready means to make uninhabitable areas (such as monster-infested territory, swampland or badlands) into arable farmland. Use the wish as your DM suggests to do away with the volcanic aspects after your terraforming is complete.

Sejs' idea of using weather control spells to direct ash-clouds (during the initial eruption) to fertalize your existing farmland is also good. Don't underestimate the value of new fertile farmland to your city's prosperity.

And whatever you decide to do, make certain you hire squads of heralds to spread the word of your mighty deed before, during and after the fact to help bring in new worshippers, win-over the undecided and to cow your city's enemies. It's a great PR opportunity; it shows that you're taking significant steps away from the great deeds of a mere mortal and well into the realm of divine miracles.
 
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Here are some ideas... If you can pick up a few levels of the PrC Dweomerkeeper, you can use their Supernatural Spell ability and ignore the spell casting components of your Volcano spell (assuming it cost XP and/or gold to cast, these can be bypassed). You can also take the Alacritous Cogitation feat from Complete Mage. It allows you to leave an arcane spell slot open when preparing spells, you can use that open slot to cast any arcane spell you know of the same level or lower. Casting the spell requires a full-round action. Wow, suddenly that Volcano spell that takes 1 day to cast becomes a full-round action to cast. Not bad, eh?

If the mortals anger you, you can also use a similiar combo to wipe all of these puny mortals within a 200 mile radius by using Apocalypse from the Sky. This is a 9th level spell from BoVD (which is 3.0). You also kinda have to be evil as well, since it is an evil/corrupt spell. But here is the current combo...

Human Wizard 9/Cleric 1 (Magic Domain)/Dweomerkeeper 10

Level 1: Explosive Spell, Snowcasting, Scribe Scroll
Level 3: Energy Substitution (electricity)
Level 5: Craft Wondrous Item
Level 6: Empower Spell
Level 9: Born of the Three Thunders
Level 12: Alacritous Cogitation
Level 15: Extraordinary Spell Aim
Level 18: Arcane Thesis (Apocalypse from the Sky)

Thanks to Alacritous Cogitation, you can cast Apocalypse from the Sky with a full-round action, instead of the normal 24-hour wait. Thanks to Dweomerkeeper, you can ignore the otherwise hefty artifact requirement and any SR through Supernatural spell. Thanks to Extraordinary Spell Aim, you can exclude yourself from the nasty effects of your Explosive Empowered Energy Substituted Born of the Three Thunders Apocalypse from the Sky.

In the end, you’re doing a total of 150,480d6 (100,320d6 * 1.5) damage before any items are applied and the actual damage of the spell itself is included to anyone adjacent to you during the casting. Creatures father out take less damage depending on distance, and less than that if they hit something.

I like the Explosive metamagic feat touch of this. Not only is everything within 200 miles damaged, but because of Explosive metamagic spell feat, anything caught in that area is PUSHED to the edge of the spells' effect. And for every 10 feet they travel, they take an additional 1d6 damage. So if the inital 10d6 damage doesn't kill you, imagine being in the center of that blast and being pushed 200 MILES away from it takined 1d6 damage per 10 feet of movement. Ouch...

Anyway, since you are playing at such a high level, thought I might give you another direction you might want to take with your character.
 

You can try to make hot water for all the bathrooms in the city......
You can also try to use the energy to power some artefact or a kind of great construct.
 

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