What would you do with these stats?

Olgar Shiverstone said:
It's kind of fun to play a character with generally good stats, and one major flaw; what would you do with these stats?

Str: 13
Int: 16
Wis: 12
Con: 17
Dex: 16
Cha: 3


They're for an OD&D game (which allows shifting points to prime requisite on a 2-for-1 basis), but since this post is more for concept than precise mechanics, go wild. My two concepts right now:

I'd probably go wizard (ooops, I mean magic-user, OD&D after all :)), because I prefer wizard, and 16's decent for Wiz. Plus, this is a pre-3e game, so prime requisite XP bonus applies here, so wizard it is. I'd leave stats as is. A 16 Dex and 17 Con gives a pretty good AC and hp bonus, and to get any sort of Wis bonus wouldn't be worth it. If I really wanted to borrow, I'd take a little from Str, since the wizard doesn't need it, and put it in Int, Con or Dex.

Thief would probably work as well, but I'm not really a thief fan.

And of course, this is OD&D, so the 3 Cha doesn't matter one bit. :]
 
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argo said:
I don't know about OD&D (never played) but for 3.x I would play an archer Ranger. The grizzled old man of the woods who is just too tough, and downright mean, to die. His animal companion (and only friend) would be an old hound dog who is nearly as old as he is.
Animal handling and suchlike are on CHA though... so the only problem there chief, is that with a charisma of 3, even the most civil-tempered animal would savage him on sight, hahah! ;)
 

Jeb McDonald said:
I agree with Kamikazee Midget. A 3 in Charisma means your character completely lacks...well...character. Having a big ego (as in the wizard example) is an example of a high charisma, but maybe no people skills. Whomever you play, I suggest you play someone who almost never speaks up, rarely has an opinion, and to whom nobody would ever go to for advice.

You don't see a low Cha as a boorish type, so obviously stuck on themselves that no one listens to or follows them? That's one of many interpretations I'd give for low Cha, in addition to the sociopath -- so rude and/or obnoxious that he turns everyone off -- or the silent, severely introverted type.

The beauty of 3 Cha means a great opportunity for some fun roleplay if done right -- that doesn't necessarily have to hamper survival. :D
 

I thought clerics were the only class in OD&D that could have a 3 Cha. Of course my books are packed away and in a different state at the moment ;)

Nice Magic-User stats if you ask me... nice int, good hp from con, and dex adding to your AC.
 

With those stats I would go with a rogue alright. Play the character as the archetypal adventurer, so he's fairly good in fighting but also has the needed skills to find/disarm traps, open locks and scout for the party.
Take weapon finesse to be able to use your dex bonus on attacks rather than strength and your good to go.

Simple but effective.
 

Olgar Shiverstone said:
It's kind of fun to play a character with generally good stats, and one major flaw; what would you do with these stats?

Str: 13
Int: 16
Wis: 12
Con: 17
Dex: 16
Cha: 3

I'd convert them to 25-point buy so they'd fit in with my narrow worldview:

STR 11
INT 14
WIS 10
CON 15
DEX 14
CHA 8

Then I'd make an elven fighter.

Except I hate elves so probably a human wizard instead.
 

Olgar Shiverstone said:
They're for an OD&D game (which allows shifting points to prime requisite on a 2-for-1 basis), but since this post is more for concept than precise mechanics, go wild. My two concepts right now:

1. An elven wizard, who's convinced he's not only of the world's favored race, but he's superior to other elves, too. Only he needs protection to adventure, so ...

2. A dwarven fighter (shift points from Int to Str) -- he has not only the traditional dwarven surliness, but also a severe stutter.
These both seem like good ideas. The problem is the game is pretty serious instead of humorous. I don't quite know how the above examples would go over without a lot of joking around.

On the other hand, we do have a drunk sergeant named Guido you could play. :) Though, I don't know how he could have attained his rank without some charisma.
 

Olgar Shiverstone said:
It's kind of fun to play a character with generally good stats, and one major flaw; what would you do with these stats?

Str: 13
Int: 16
Wis: 12
Con: 17
Dex: 16
Cha: 3


They're for an OD&D game (which allows shifting points to prime requisite on a 2-for-1 basis), but since this post is more for concept than precise mechanics, go wild. My two concepts right now:

1. An elven wizard, who's convinced he's not only of the world's favored race, but he's superior to other elves, too. Only he needs protection to adventure, so ...

2. A dwarven fighter (shift points from Int to Str) -- he has not only the traditional dwarven surliness, but also a severe stutter.


you qualify for all 3 of the Original Classes. Cleric, Magic-user, Fighting Man, and with the addition of the Greyhawk Supplement ...Thief.

so an Elf or a Dwarf are also possible so to is Halfling/Hobbit.

Elves are Magic-user/Fighting Man combos. You must choose which class you favor for each adventure. they can wear armor, but can't cast spells while in it. they speak Orc, Hobgoblin, Gnoll, Elf, Common, and Alignment. they note secret doors. They see in the dark. They receive +1 to hit with sword OR bow. they are prof with all weapons. they gain a spellbook with Read Magic plus 4 lvls of spells choosable by the player. elves are mainly Neutral.


with a 16 int and 16 dex you qualify to dual class also. you also qualify for the illusionist.

with a 3 cha and another race like elf or dwarf... you will get some rather bad even hostile reactions from humans.

cha is not a dump stat in OD&D. it is very important. unlike later editions... :p
 

EDIT: Bah! Didn't realise those stats were fixed in place - really must learn to read on mondays. If I could move them then:


I'd play a nobleman (probably a fighter). A natural swordsman, handsome womaniser and charismatic warleader. His people love him... unfortunately, he's cretinous, without 2 of his own thoughts to rub together. Not exactly a Hulk Smash! kind of character, more a 'Tim nice but Dim' type - unable to grasp anything very complicated.

His fathers trying to 'do a Boromir' with him and has sent him off on some near impossible quest, hoping he'll get himself killed or at least forget how to get back home.

For some reason I think it fits particularly well for an elf. In 3.X I'd go
 
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