Mercule
Adventurer
Early on in 3E (Sunless Citadel), I learned that awarding XP to only those who were there can be a bad idea. It's just asking for inequality in the group. IMO, even those not immediately involved in the action should get a share of XP. The PC who didn't scout wasn't necessarily slacking, he was penalized enough by not getting to participate in the fun.
If you want to reward the PCs who did the actual fighting, though, modify the split only slightly. Say, set aside 5% (tops) per XP-receiving characters (depends on how you track NPCs). Split the remainder evenly between all PCs. Then split the 5%/PC reserve between those who we actually in the fight. In a party of four XP-receivers, that split is (roughly) 20/27/27/27 for one PC sitting out, and that 7% will end up being more significant than it sounds, especially if your forward guard does that a lot. If two PCs sit out, that's 20/20/30/30, which is even more significant.
I should highlight that I don't actually recommend the latter. An even award is best. If you're dead set on there being a variance, though, that's the absolute maximum that I'd find reasonable and it's a workable system.
If you want to reward the PCs who did the actual fighting, though, modify the split only slightly. Say, set aside 5% (tops) per XP-receiving characters (depends on how you track NPCs). Split the remainder evenly between all PCs. Then split the 5%/PC reserve between those who we actually in the fight. In a party of four XP-receivers, that split is (roughly) 20/27/27/27 for one PC sitting out, and that 7% will end up being more significant than it sounds, especially if your forward guard does that a lot. If two PCs sit out, that's 20/20/30/30, which is even more significant.
I should highlight that I don't actually recommend the latter. An even award is best. If you're dead set on there being a variance, though, that's the absolute maximum that I'd find reasonable and it's a workable system.
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