Thornir Alekeg
Albatross!
darthkilmor said:Well, giving everyone full XP would also tell the two players "Hey, it doesnt matter if we split up, we'll all get xp." or tells the one player "Hey, I dont have to risk my neck and I'll still get XP."
I'd give the players XP as you laid out 2366 & 1566, maybe give them all an extra 200 story XP or something. Sitting out 10 minutes isnt that big a deal. What if they were in the bathroom for 10 minutes, would you be having the same dilemma ?
And not giving the third player XP tells all the players, "Stick together, even if it makes no sense, or you may lose out on XP."
This is part of the reason I do not like XP awarded for combat, but instead award it for accomplishing goals. The party's goal was to recon the army setup in order to plan. The two stealthy PCs accomplished this goal through their successful reconnaisance. The third PC accomplished the goal by being smart and humble enough to recognize that they would only hinder the efforts of the other two PCs, and maintained a place for the other two to return with their information and plan. Goal accomplished and XP awarded to everyone, with perhaps a small bonus for the two for the danger of the combat.
XP awarded primarily for combat just encourages everyone to want to fight. That's fine for some people's game, but I prefer it to be more about achieving goals rather than just defeating opponents.