What would you have done differently?

Stormborn

Explorer
If you were going to restart your current camapaign, either as a player or GM, what would you have done differently? Rules, settings, etc.?

I am currently runnign a homebrewed baroque/swashbuckling game. Lots of rule and class modifications on it. As the PCs approach midlevels i amthinking I should hav made it closer to the core rules, as it keeps getting more and more complicated.

What would you have done differently?
 

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one player I would have encourage to get a stronger background. I had everyone else will solid bvackgrounds that made them very active, and one with a so so back ground and was passive. I think it would have been better for all if I would have gotten him to create a bit something firmer.
 

Stormborn said:
If you were going to restart your current camapaign, either as a player or GM, what would you have done differently? Rules, settings, etc.?

I am currently runnign a homebrewed baroque/swashbuckling game. Lots of rule and class modifications on it. As the PCs approach midlevels i amthinking I should hav made it closer to the core rules, as it keeps getting more and more complicated.

What would you have done differently?

Personally, I would have made mine more steampunkish - lots more constructs and other weird pseudo-mystical-mechanical stuff running around. Maybe if they ever leave the damn elvin city and head for the gnomish city...

More NPCs with names.

More cities to explore.

And no Unicorns.

I would also run the game more frequently.


jtb
 

Pretty good question...

Well, since my FR campaign has been going on for 10 real years, and has been played in 2 editions, and I have players that are more than willing to accept major rule revisions...I guess the things I would change would be...

Implement more Pavlovian rewards for players to sit down and actually figure out the prophecies and portents which are core to the plot. Instead, faced with riddles and portents of doom, they've constantly tried to avoid them, thinking they were too hard. I've always tried to put out "good thinking" XP or other bonuses, but until last year, it just didn't seem to work.

I wish Arcana Unearthed had been out, as I would've have used that class/spell system almost whole hog, which would've meshed well in my opinion with how I see the Realms.

I wish I had been better at identifying the idiots and arse-brained players that I let into my run in the earlier years.

I've never had a LOT of house rules, more that I'm very tolerant of allowing third-party addins to my D&D. So that never bothered me. Third edition has changed that, in a generally good way, but in the end, that's why I decided to use the SRD to just incorporate everything I'm willing to allow baseline in my run. At this point, I've edited in every extra class, feat, and skill use into a personal home use SRD doc, and am soon on to handling the dreaded spells and psionics sections. That said, I wish I had done this a year ago.

Beyond that, I like my story, I love the backdrop of the Realms, I've always been rules strong with an allowance for on the fly ajudication, and the stories I have locked in my brain will entertain me to my dying day. So, I can't think of any other thing I would change. I certainly wouldn't change the poisoned ballista bolt episode...

The One Warlock
 

K.i.s.s.

Lots of rule and class modifications on it. As the PCs approach midlevels i amthinking I should hav made it closer to the core rules, as it keeps getting more and more complicated.

I can certainly attest to that. I'm running an FR campaign right now and I started working on a campaign website while I was "between jobs" as I like to refer to it as. It was also a way for me to work on my HTML skills.

Anyway, I started revising all the splatbooks for 3.5 along with listing my house rules, creating new PrC's, revising existing PrC's, etc. I worked on little by little over a 4-6 month period before the campaign started.

I don't regret working on it because I started to get pretty good with the HTML but it seems it has gone a bit unappreciated by my players. Hmm, unappreciated might be a bit strong of a word. Regardless, my intention was to make all the house rules, allowed PrC's, races, campaign background, etc easily accessible and available to the players. What kind of annoys me is that they stuck to the core stuff pretty much and still ask about some of my house rules. *shrug*

I'm not bitter but I definitely could have made it easier on myself. I think in the process I started to get kind of burned out with D&D. With a project like mine, you are never truely "finished" because WotC continues to release sub-par books o' crunch that I feel instantly compelled to operate on and dissect.

My next campaign (which is hopefully a non-D&D one): K.I.S.S. = Keep It Simple & Stupid

Well maybe not that stupid... :D
 

Never should have start the RtoTEE. We play once a months and my player kind of loose focus in this huge dungeon. I will try to short circuit it and go for a one adventure /session or two. Or maybe add some story within the story.

They are now in the mines for at least 5 session and I don't see the end coming soon.
 

DarkMaster said:
Never should have start the RtoTEE. We play once a months and my player kind of loose focus in this huge dungeon. I will try to short circuit it and go for a one adventure /session or two. Or maybe add some story within the story.

They are now in the mines for at least 5 session and I don't see the end coming soon.

Amen to that! The group I'm in has been playing RtoTEE for the past year now (we meet every other week) and we are only 50% done with the outer area of the dungeon. I think the DM picked up on our boredom and threw in a shortcut that leads to the Inner Fane. There's a puzzle we have to solve before we can unlock the shortcut, which is the most thinking any of us have done since we got into this *&^%$#@ dungeon.

There's no story, no plot complications, no roleplaying. Just map exploring and monster killing. I've beseeched my DM to try and add something to the game (if only a speedy finale) to make it more interesting, but to no avail. Sadly, he is something of a n00b, and three of the five players are also n00bs, so they are all perfectly happy with Kill, Loot, Repeat.
 



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