What Would You Like From the Mongoose?


log in or register to remove this ad

Lots and lots of Lone Wolf supplements!:D

Edit: Actually, more in the Encycloaedia Arcane series, dealing with even more different forms of magic. And some real-world based splatbooks, like one based on African myth, Aztec myth, etc.
 
Last edited:


That would be an interesting idea. I actually had hoped that d20 Modern would have a different magic system to D&D... would EA: Modern have a different system, or just an expanded one (assuming you do it, of course...).
 



what I would really enjoy, would be a book introducing "martial art" rules, that is more then a bunch of feat, but actually something all classes can use (monk have their own style obvious that's cool, but why shouldn't we have an sorcerer hoping around shouting out various warcry along with casting spells?). I think it would be a neat add on for most classes, but having worked on a set for my own game I know that it takes a whee bit more resources to create a plausible generic system then a lone person have :-)

otherwise similar rule "add-ons" that isn't just part of one (new) class (couldn't it be cool if there was a generic ruleset for say enhancing your equipment with magic, or a book dealing with underwater adventuring on a long term basic rather then as the offbeat one of, or something else a bit different).

and I bet there are many other cool stuff out there to dig into.
 


I would like to see a large, detailed, and comprehensive set of barony/realm/kingdom running rules, that starts right at the "beginning". The PCs build a stronghold in the middle of nowhere. Now what? How much would it cost to build a road? How soon do settlers arrive? What should the taxes be? What resources, and how much, can be gained from a certain area of land? At what point do the peasants revolt or become fanatically loyal (ie. a "general happiness" scale)? Etc. It should cover everything from a small bit of land all the way up to a kingdom with multiple cities. No book like that has been done in 25+ years of gaming, AFAIK...

I also wouldn't mind a set of decent economic and merchant rules, such as if the PCs want to build a tavern or inn on their downtime and (maybe!) make some money. Or transport cargo on a ship they own while they're on their way to an adventure location. Or a caravan...

Just suggestions, of course.
 

Quint Gnome. Stop laughing, I'm serious! I always see them as being the party clowns, and would like to see a supplement that gives better ideas for RPing them...

I'd say Quint Ranger and Quint Bard, but they are likely to be redone in the summer. Same for a new guide to pricing and making magic items.

I don't really want to spend money on a campaign specific ruleset, so I'm not in favor of new licenses. I might be in favor of a setting books based in history -- for playing D+D in Roman times, Dark Ages, Neolithic, Broze Age, Stone Age, etc.

OfficeRonin
 

Remove ads

Top