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What would you like to see for Dragon and Dungeon magazine?
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<blockquote data-quote="Psion" data-source="post: 240880" data-attributes="member: 172"><p>I'll second that. Content-wise, I see any changes in the current format too risky. The have a good thing going.</p><p></p><p>But the "core book" page patterns... I remember reading the justification for that and thinking "yeah... okay... that's important... not."</p><p></p><p><strong>Dragon</strong> on the other hand, I would institute several changes in. The primary problem? <em>Themes</em>. You knew this one was coming, and everyone has been saying it, and it is true. Themes are killing Dragon.</p><p></p><p>My prescription list for Dragon:</p><ul> <li data-xf-list-type="ul">If an issue has a theme, ensure that there are as many non-theme, non-regular articles as there are theme articles.</li> <li data-xf-list-type="ul">Divorce themes from promotions. If a book doesn't deserve a whole magazine's worth of promotional material (<em>*coff*strongholdbuilders*coff*</em>), then just give it one or two articles.</li> <li data-xf-list-type="ul">Fiction. Get rid of it. Period.</li> <li data-xf-list-type="ul">Cull some of the regular articles. Some are useless, some are questionable. First ones to get the axe, IMO: Silicon sorcery (never saw anything in there I would really use in a game) and the FR places (interesting to look at, but rarely really useful.)</li> </ul><p></p><p>In the "keep it up" department:</p><ul> <li data-xf-list-type="ul">Artwork - Good covers, and the artwork has been pretty tasteful for the last little bit. Let's not repeat the brain-bashing halfling debacle*. Dragon is a "happy place." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul">Setting stuff - Make it relevant to people who don't play the setting if at all possible. The living greyhawk stuff by and large has been.</li> </ul><p></p><p>* - It's funny, but except for that dump-on-a-page, that issue was exemplary in many ways. The theme, halflings, was given appropriate attention, which is to say not too much, and not too little. There were a fair amount of non-theme articles. There was a promotion for the RttToEE evil, but it wasn't a theme, and only had two articles (which were very useful ones at that.)</p></blockquote><p></p>
[QUOTE="Psion, post: 240880, member: 172"] I'll second that. Content-wise, I see any changes in the current format too risky. The have a good thing going. But the "core book" page patterns... I remember reading the justification for that and thinking "yeah... okay... that's important... not." [b]Dragon[/b] on the other hand, I would institute several changes in. The primary problem? [i]Themes[/i]. You knew this one was coming, and everyone has been saying it, and it is true. Themes are killing Dragon. My prescription list for Dragon: [list] [*]If an issue has a theme, ensure that there are as many non-theme, non-regular articles as there are theme articles. [*]Divorce themes from promotions. If a book doesn't deserve a whole magazine's worth of promotional material ([i]*coff*strongholdbuilders*coff*[/i]), then just give it one or two articles. [*]Fiction. Get rid of it. Period. [*]Cull some of the regular articles. Some are useless, some are questionable. First ones to get the axe, IMO: Silicon sorcery (never saw anything in there I would really use in a game) and the FR places (interesting to look at, but rarely really useful.) [/list] In the "keep it up" department: [list] [*]Artwork - Good covers, and the artwork has been pretty tasteful for the last little bit. Let's not repeat the brain-bashing halfling debacle*. Dragon is a "happy place." :) [*]Setting stuff - Make it relevant to people who don't play the setting if at all possible. The living greyhawk stuff by and large has been. [/list] * - It's funny, but except for that dump-on-a-page, that issue was exemplary in many ways. The theme, halflings, was given appropriate attention, which is to say not too much, and not too little. There were a fair amount of non-theme articles. There was a promotion for the RttToEE evil, but it wasn't a theme, and only had two articles (which were very useful ones at that.) [/QUOTE]
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