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D&D 5E What would you like to see in a Domains of Delight Setting?


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Do you always have a choice about entering the Feywild, even if it's a misleading or tricky one? The Mists of Ravenloft can just grab you, but the faerie trods / witch lanterns / Pied Pipers lure you in, convincing you that what you want – what you need – lies over this rainbow, through this vale, down this path, with this person, in this chest.
In fact, I don't see why you couldn't have Vistani who are tied to the Demiplanes of Delight, just like the other Vistani. "Oh, those guys... They give us a bad name! Come, there's no way you could possibly fall afoul of the Candy King! Just look at him! He's obviously harmless..."
 

The nic'Epona are perfect for the Feywild, or at least in some zones, but I was thinking about something closer to antropmorphic ponies.

I suggest one where the blight lady is the leader of a musical band, Jenny and the ilussionists.

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A domain with tmagic-echnology as Kaladehs, but with a touch of M.A.S.K vs dinobots vs zoids, both aren't wellcome in the Feywild but they are tolerated because they are necessary to stop a planar invasion of cyber-formians and other factions, and the mechanic nature is too useful against enemies who are walking biological weapons. (Let's say they are the "plagues control")

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And a domain with soheis, ninjas, ki-cultivators and some touch of xianxia fiction. Maybe a XIX century capital city whose night guardians are the totem-champions the PJ-Mask team.

 
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Tonguez

A suffusion of yellow
One thing Ravenloft does is establishing connective narrative elements to make the disparate mini-settings (domains) feel like something greater, or more cohesive, than the individual parts. The Mists, the Vistani, the Dark Powers, Dark Gifts, hints of things crossing borders (maybe not this one so much) – these become touchstones that really drive home the feel that this is a Ravenloft game, we're in a Domain of Dread.

I'm interested in what that connective tissue looks like for Faerie realms.

Do you always have a choice about entering the Feywild, even if it's a misleading or tricky one? The Mists of Ravenloft can just grab you, but the faerie trods / witch lanterns / Pied Pipers lure you in, convincing you that what you want – what you need – lies over this rainbow, through this vale, down this path, with this person, in this chest.

Do you always have missing time in the Feywild? So part of every adventure is rolling on a table about what you've forgotten or what happened leading up to the start of the adventure that feels like a dream? Is that reserved for traveling between realms? Or is there some other timey-wimey element?

Do character psychologies / flaws / hopes / emotions you bring into the Feywild with you get magnified? Does that look the same across faerie realms or are there different expressions in each realm? So maybe in one realm your hope literally flies out the window manifesting as a butterfly-winged fairy which you then must catch?

Does everyone you meet have some kind of relationship to the fey courts, whether that's good standing, being an outcast, rebelling from one to the other, playing the courts off each other, or what have you?

"Domains of Delight" makes me think of wish fulfillment in the same way that Edward got all the Turkish Delight he wanted from the White Witch in The Lion, the Witch, and the Wardrobe, but that ended up being his undoing. A genie doesn't really want to grant your wish, and you need to pin them down, trick them, or earn their respect to gain a wish. A devil is oh so eager to claim it wants to grant your wish, but it's ultimately plotting to screw you over. A fey is different. Not only does the fey sincerely want to grant your deepest wish, it also is going to give you that, the wishes tied to it you didn't realize you secretly longed for, all on a silver platter. Why would you ever want to leave? And by the time you realize you want to leave, trying to do so is offensive. Look at what I've given you! Isn't this what you wanted all along? The idea of "delight" is basically what happens when we get what we think we want... Is it actually what we wanted? Are we really content? And if it is what we want, and we are content, can we go back to our humdrum mortal lives without a terrible sense of loss?

Those are tricky themes to pin down in D&D – which is, at least in part, a power fantasy where yeah getting the hoard of treasure & magic items IS the point – but I'd love to see a Feywild book delve into those themes.
Wow someone took this seriously!

Those are all great questions though and hopefully the author of a feywild book would take time to consider those questions and then use them to generate useful adventure ideas.
 



Stormonu

Legend
Oh yes, that opens up all kinds of ideas - Teddy Ruxpin and Care Bears comes to mind. It won’t be exact, but a whole slew of “friendly and fantastical traveling companion” ideas/realms are now tumbling in my mind.

Also, putting together a realm based on Babes in Toyland/The Tin Soldier/Nutcracker.

I’m serious about all this. Working on a layout, hoping to have something in a month or two and see if I can get it kickstartered as an actual product to publish on DMsguild.
 



Two Evermeet could be possible, one in the material plane and the second in the Feywild, like Barovia, one in the demiplane of the dread and the original from the material plane.

But the Feywild could be also the "home" of "mirror domains", copies of famous places.

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(Nerra Fiend Folio).
 


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