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What would you like to see in Baldur's Gate 4?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9323183" data-attributes="member: 18"><p><strong>Mechanics/engine</strong></p><p></p><p>I think if a BG4 is going to succeed, they will basically need to "impersonate" Larian's engine. Larian's engine is proprietary, but most of the aspects could be replicated pretty well - you really want to include stuff like throwing enemies and exploding barrels and so on. If you don't have that, the response from the "average player" will be very negative, frankly.</p><p></p><p>Like, I know some D&D fans like Solasta, but even if you stuck an actually good story/graphics/animation/sound/music on it, the clunky-as-hell, if very "technically correct" implementation of 5E's rules would rapidly drive away about 70% of the potential audience. Doing that as an AAA would financial suicide.</p><p></p><p>And I don't really want to see something which ignores 5E, because at that point, just make up your own setting and so, you can do better than the Forgotten Realms!</p><p></p><p><strong>Story</strong></p><p></p><p>I will be angry as a goose, a really angry one, if they try to continue the stories of the current BG3 characters as playable characters, let alone try and build a game around them, and so will an awful lot of other people. No matter how good they think they are, they're going to mess it up, and badly. Now that's different to featuring a couple of the characters as NPCs or even less involved party members, but even then I'd suggest extreme care was needed. You'd be much better off using the less popular characters, particularly Wyll. Using, say, Astarion as anything but a guy who pops in and makes a mean joke and leaves you'd probably make more people mad than happy.</p><p></p><p>The mains story should acknowledge the BG3 story, and treat the safest, most boring "good" ending as the ending (or whichever one WotC feels should be "canon"), but it should just be a backdrop. Doing anything more than making it a backdrop is going to end in tears. </p><p></p><p><strong>Setting</strong></p><p></p><p>I think this time it should start out in BG3, and you should immediately leave, and not come back until the very end or something, if even then. BG is not a particularly interesting or complex city. I'd like to see them go to some really cool places across the FR, to be honest. It's fine to do this - BG2 isn't set in BG.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9323183, member: 18"] [B]Mechanics/engine[/B] I think if a BG4 is going to succeed, they will basically need to "impersonate" Larian's engine. Larian's engine is proprietary, but most of the aspects could be replicated pretty well - you really want to include stuff like throwing enemies and exploding barrels and so on. If you don't have that, the response from the "average player" will be very negative, frankly. Like, I know some D&D fans like Solasta, but even if you stuck an actually good story/graphics/animation/sound/music on it, the clunky-as-hell, if very "technically correct" implementation of 5E's rules would rapidly drive away about 70% of the potential audience. Doing that as an AAA would financial suicide. And I don't really want to see something which ignores 5E, because at that point, just make up your own setting and so, you can do better than the Forgotten Realms! [B]Story[/B] I will be angry as a goose, a really angry one, if they try to continue the stories of the current BG3 characters as playable characters, let alone try and build a game around them, and so will an awful lot of other people. No matter how good they think they are, they're going to mess it up, and badly. Now that's different to featuring a couple of the characters as NPCs or even less involved party members, but even then I'd suggest extreme care was needed. You'd be much better off using the less popular characters, particularly Wyll. Using, say, Astarion as anything but a guy who pops in and makes a mean joke and leaves you'd probably make more people mad than happy. The mains story should acknowledge the BG3 story, and treat the safest, most boring "good" ending as the ending (or whichever one WotC feels should be "canon"), but it should just be a backdrop. Doing anything more than making it a backdrop is going to end in tears. [B]Setting[/B] I think this time it should start out in BG3, and you should immediately leave, and not come back until the very end or something, if even then. BG is not a particularly interesting or complex city. I'd like to see them go to some really cool places across the FR, to be honest. It's fine to do this - BG2 isn't set in BG. [/QUOTE]
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