Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you like to see in the new Monster Manual (2025)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9382460" data-attributes="member: 66357"><p>Circling back to this, think of it this way: just because two people a both good, that does not necessarily mean they are both on the same side.</p><p></p><p>Archons are good, but just as importantly they are also lawful. They want to impose order - a righteous and benevolent order, to be sure, but order nonetheless. So imagine a king, a good and righteous one, given a holy mandate to forge a continent-spanning empire and backed by a faction of archons to help him achieve that end, perhaps in preparation for some prophesized event centuries down the line in which said empire will be needed. The PCs live in a neighboring region that wishes to remain its own sovereign nation. The king is quite willing to negotiate very generous terms, but ultimately can/will not back down on annexing the region into his growing empire. Thus, war becomes inevitable.</p><p></p><p>On a grander, more planar level, the upper planes once made a committed push to end the Blood War eons ago, and it went horribly for them - the demons, devils, and yugoloths called a brief ceasefire, teamed up to absolutely decimate the celestial armies and force them to retreat back to the upper planes, then immediately went back to fighting each other like nothing had happened. While the guardinals and eladrin still make the occasional raid into the lower planes, usually as much smaller hunting parties, the archons have essentially spent the ages since preparing for the day when the Blood War comes to an end, when the lower planes are united at last and turn their fury against the rest of the multiverse. Celestia is now a planar fortress, with the armies of the Seven Heavens massing and training in preparation for a literally apocalyptic siege. Meanwhile, certain factions within the archons attempt to keep the Blood War going, selling celestial-made weaponry (through intermediaries) to both demons and devils in the hopes of keeping them killing one another for as long as possible.</p><p></p><p>On the other side of the proverbial spectrum, celestial eladrin (assuming they still exist) are good, but very much chaotic, so they work to tear down systems and hierarchies that they see as impeding people's freedoms, and that could very easily lead them to destabilizing governments and organizations that, while good, are too rigid and structured for their tastes, in the hopes of promoting freedom.</p><p></p><p>Angels are the servants of gods, so all you really need to do there is pit the will of the god they happen to serve against the interests of the PCs.</p><p></p><p>I'm not sure how much has been written about empyreans in 5e, but I believe they are more or less the equivalent of 3e/3.5e era titans, which (if memory serves) essentially makes them Greco-Roman style epic heroes and demigods. They show up on some epic quest to prove themselves, and whatever it is they seek puts them in conflict with the PCs.</p><p></p><p>For sphinxes, just go back to the classic - they will grant a boon if you answer their riddle, but fail and your life is forfeit.</p><p></p><p>Guardinals is a bit more difficult, but even they have things that are off limits - Belierin, the entire third layer of Elysium, is basically a giant planar prison for things the guardinals consider to dangerous to roam the multiverse.</p><p></p><p>So, yeah, there are ways to create conflict, even with nominally "good" foes, I'd say.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9382460, member: 66357"] Circling back to this, think of it this way: just because two people a both good, that does not necessarily mean they are both on the same side. Archons are good, but just as importantly they are also lawful. They want to impose order - a righteous and benevolent order, to be sure, but order nonetheless. So imagine a king, a good and righteous one, given a holy mandate to forge a continent-spanning empire and backed by a faction of archons to help him achieve that end, perhaps in preparation for some prophesized event centuries down the line in which said empire will be needed. The PCs live in a neighboring region that wishes to remain its own sovereign nation. The king is quite willing to negotiate very generous terms, but ultimately can/will not back down on annexing the region into his growing empire. Thus, war becomes inevitable. On a grander, more planar level, the upper planes once made a committed push to end the Blood War eons ago, and it went horribly for them - the demons, devils, and yugoloths called a brief ceasefire, teamed up to absolutely decimate the celestial armies and force them to retreat back to the upper planes, then immediately went back to fighting each other like nothing had happened. While the guardinals and eladrin still make the occasional raid into the lower planes, usually as much smaller hunting parties, the archons have essentially spent the ages since preparing for the day when the Blood War comes to an end, when the lower planes are united at last and turn their fury against the rest of the multiverse. Celestia is now a planar fortress, with the armies of the Seven Heavens massing and training in preparation for a literally apocalyptic siege. Meanwhile, certain factions within the archons attempt to keep the Blood War going, selling celestial-made weaponry (through intermediaries) to both demons and devils in the hopes of keeping them killing one another for as long as possible. On the other side of the proverbial spectrum, celestial eladrin (assuming they still exist) are good, but very much chaotic, so they work to tear down systems and hierarchies that they see as impeding people's freedoms, and that could very easily lead them to destabilizing governments and organizations that, while good, are too rigid and structured for their tastes, in the hopes of promoting freedom. Angels are the servants of gods, so all you really need to do there is pit the will of the god they happen to serve against the interests of the PCs. I'm not sure how much has been written about empyreans in 5e, but I believe they are more or less the equivalent of 3e/3.5e era titans, which (if memory serves) essentially makes them Greco-Roman style epic heroes and demigods. They show up on some epic quest to prove themselves, and whatever it is they seek puts them in conflict with the PCs. For sphinxes, just go back to the classic - they will grant a boon if you answer their riddle, but fail and your life is forfeit. Guardinals is a bit more difficult, but even they have things that are off limits - Belierin, the entire third layer of Elysium, is basically a giant planar prison for things the guardinals consider to dangerous to roam the multiverse. So, yeah, there are ways to create conflict, even with nominally "good" foes, I'd say. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you like to see in the new Monster Manual (2025)?
Top