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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Oversquid" data-source="post: 6072938" data-attributes="member: 6684394"><p>If not the biggest problem, just say all the problems you can think of. I'll begin this thread by saying a few that I've heard around (Most of what I say here is about the wizard, but this thread is by no means limited to the wizard):</p><p></p><ul> <li data-xf-list-type="ul">Scrolls are too cheap by the rulebooks. Thanks to this cheapness, the Wizard (and Sorcerer too) can amass such a horde of scrolls with their enormous disposable income (Not really needing weapons or armor like most other classes do), and will always have something that can resolve the encounter/situation without really any effort.</li> <li data-xf-list-type="ul">Utility Spells like Invisibility and Fly last too long.</li> </ul><p></p><p>Otherwise, some other consensus I received was that if the GM were to enforce Spell Components, such as Material Components, Focuses, XP, and others, then a lot of issues that people have with the wizard will likely become a lot less of an issue. But also to enforce the rarity of certain spell focuses too- for example, the Transform spell, which is a 9th level spell, requires a Jade Circlet thats worth up to 10,000gp. Yes, its only 10,000gp, but lets also ask, who in the world will be keeping such high quality jade circlets around? A D&D equivalent to Bill Gates with an eccentric fashion sense? A few powerful wizards, and even then, how many exactly?</p><p></p><p>Though I am sure there are others. What more is it about spellcasters like Clerics, Druids, and Wizards that make them so powerful on their own?</p></blockquote><p></p>
[QUOTE="Oversquid, post: 6072938, member: 6684394"] If not the biggest problem, just say all the problems you can think of. I'll begin this thread by saying a few that I've heard around (Most of what I say here is about the wizard, but this thread is by no means limited to the wizard): [LIST] [*]Scrolls are too cheap by the rulebooks. Thanks to this cheapness, the Wizard (and Sorcerer too) can amass such a horde of scrolls with their enormous disposable income (Not really needing weapons or armor like most other classes do), and will always have something that can resolve the encounter/situation without really any effort. [*]Utility Spells like Invisibility and Fly last too long. [/LIST] Otherwise, some other consensus I received was that if the GM were to enforce Spell Components, such as Material Components, Focuses, XP, and others, then a lot of issues that people have with the wizard will likely become a lot less of an issue. But also to enforce the rarity of certain spell focuses too- for example, the Transform spell, which is a 9th level spell, requires a Jade Circlet thats worth up to 10,000gp. Yes, its only 10,000gp, but lets also ask, who in the world will be keeping such high quality jade circlets around? A D&D equivalent to Bill Gates with an eccentric fashion sense? A few powerful wizards, and even then, how many exactly? Though I am sure there are others. What more is it about spellcasters like Clerics, Druids, and Wizards that make them so powerful on their own? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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