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General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Elf Witch" data-source="post: 6072990" data-attributes="member: 9037"><p>One of the big flaws in this is DMs who don't know the rules and don't enforce the limitations of certain spells. Take scribe spell you have to have time to do this if your casters are spending so much downtime just sitting around scribing spells then take away some if that downtime. Also make them keep track of the XP costs. Also unless they have a Hewards handy backpack it takes time to find the exact scroll you are looking for and in combat digging around in your pack can trigger an AOO.</p><p></p><p>You also need to play the enemy smarter when it is appropriate there are ways to counter invisible creatures like magical spells that let you see invisibility glitter dust and mundane things like paint, flour, blankets. If they are casting summoning spells and don't have silent spell then you should get a listen check to see if you can hear them. These are all things I have done as a player with dealing with an invisible creature. </p><p></p><p>Certain magical items should be hard to find like the other poster pointed out. </p><p></p><p>Part of the problem for me is skills and they way they can be easily max out be quickly if that was in the game then making a concentration check not to lose a spell becomes more difficult. </p><p></p><p>Also DMs need to plan encounters that don't have all the combatants in one area to be taken out by an area spell. Make the magic users have to work for it. </p><p></p><p>One of the things I often read about is fixes that just basically make the mage unfun to play. Like making them say what they are doing before the round unless you make every class do this this unfairly penalizes mages and their players ability to adjust what they were going to do while they wait there turn to go. Making spells take more time so basically players who play mages have to sit around doing nothing while the other players get to play. Making spells full round actions is one thing longer than that is to long for spells used in combat though for some non combat or special spells I see no harm with doing that.</p><p></p><p>My big issue with clerics and druids is that they get to know every spell on their list. I much prefer a limited list based on the cleric deity a lot like they did with spheres back in AD&D or if you don't want to go that route make them pick spells like a sorcerer and give them spell slots for casting. </p><p></p><p>I have never really found a druid's companion that big of an issue they should not just attack because the druid is in combat the druid should have to either command them to which requires rolling a handle animal or the animal should feel threatened. Also I have seen DMs let druid companions get away with things like flanking these are animals not familiars and they should again have to be commanded to do it again another handle animal roll and some training when not in combat. </p><p></p><p> Personally I would like to strangle the person who came up with the tier system used as a tool for the DM to know how to plan encounters is one thing but it has become a see this class is better than that class kind of thinking.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6072990, member: 9037"] One of the big flaws in this is DMs who don't know the rules and don't enforce the limitations of certain spells. Take scribe spell you have to have time to do this if your casters are spending so much downtime just sitting around scribing spells then take away some if that downtime. Also make them keep track of the XP costs. Also unless they have a Hewards handy backpack it takes time to find the exact scroll you are looking for and in combat digging around in your pack can trigger an AOO. You also need to play the enemy smarter when it is appropriate there are ways to counter invisible creatures like magical spells that let you see invisibility glitter dust and mundane things like paint, flour, blankets. If they are casting summoning spells and don't have silent spell then you should get a listen check to see if you can hear them. These are all things I have done as a player with dealing with an invisible creature. Certain magical items should be hard to find like the other poster pointed out. Part of the problem for me is skills and they way they can be easily max out be quickly if that was in the game then making a concentration check not to lose a spell becomes more difficult. Also DMs need to plan encounters that don't have all the combatants in one area to be taken out by an area spell. Make the magic users have to work for it. One of the things I often read about is fixes that just basically make the mage unfun to play. Like making them say what they are doing before the round unless you make every class do this this unfairly penalizes mages and their players ability to adjust what they were going to do while they wait there turn to go. Making spells take more time so basically players who play mages have to sit around doing nothing while the other players get to play. Making spells full round actions is one thing longer than that is to long for spells used in combat though for some non combat or special spells I see no harm with doing that. My big issue with clerics and druids is that they get to know every spell on their list. I much prefer a limited list based on the cleric deity a lot like they did with spheres back in AD&D or if you don't want to go that route make them pick spells like a sorcerer and give them spell slots for casting. I have never really found a druid's companion that big of an issue they should not just attack because the druid is in combat the druid should have to either command them to which requires rolling a handle animal or the animal should feel threatened. Also I have seen DMs let druid companions get away with things like flanking these are animals not familiars and they should again have to be commanded to do it again another handle animal roll and some training when not in combat. Personally I would like to strangle the person who came up with the tier system used as a tool for the DM to know how to plan encounters is one thing but it has become a see this class is better than that class kind of thinking. [/QUOTE]
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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