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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Ramaster" data-source="post: 6073461" data-attributes="member: 6687585"><p>The main advantage of tier 1 classes is the availability and VIABILITY of different roles within the same class, often simultaneously.</p><p> </p><p>Barbarians are really angry guys who take a f*ton of damage before falling and deal a bunch of it within melee range. This is true at level 1, at level 5, at level 10 and at level 20.</p><p> </p><p>Wizards, on the other hand, are very fragile and a bit limited in scope and power when they are level 1 (there are ways to optimize them so that they are not, none the less). But by level 5, they are summoners, battlefield controllers, debuffers, buffers, utility casters, blasters and masters of stealth and/or mobility all practically at once! And you don't even have to be optimizing that much to accomplish it, you might as well be playing core.</p><p> </p><p>Druids and clerics are just that bad or even worse (Druid is, IMO, are the most powerful class in the game since it can do literally EVERYTHING better than almost everyone else by mid level).</p><p> </p><p>A reduction in their scope and overall power level is in need. 4e brought some problems to the table, but balance between casters and non-casters is not one of them.</p></blockquote><p></p>
[QUOTE="Ramaster, post: 6073461, member: 6687585"] The main advantage of tier 1 classes is the availability and VIABILITY of different roles within the same class, often simultaneously. Barbarians are really angry guys who take a f*ton of damage before falling and deal a bunch of it within melee range. This is true at level 1, at level 5, at level 10 and at level 20. Wizards, on the other hand, are very fragile and a bit limited in scope and power when they are level 1 (there are ways to optimize them so that they are not, none the less). But by level 5, they are summoners, battlefield controllers, debuffers, buffers, utility casters, blasters and masters of stealth and/or mobility all practically at once! And you don't even have to be optimizing that much to accomplish it, you might as well be playing core. Druids and clerics are just that bad or even worse (Druid is, IMO, are the most powerful class in the game since it can do literally EVERYTHING better than almost everyone else by mid level). A reduction in their scope and overall power level is in need. 4e brought some problems to the table, but balance between casters and non-casters is not one of them. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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