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General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="N'raac" data-source="post: 6073661" data-attributes="member: 6681948"><p>Sleight of hand is opposed by Spot. Sooner or later, someone should notive that rogue skimming off the top. Of course, if the rogue is only doing so when unobserved, he hardly needs sleight of hand to do so. The Fighter could do the same thing.</p><p></p><p>The party makes the choice - regarding cleric or rogue - of whether the benefits he brings to the team are worth the drawbacks. If the rogue has been played as a jerk, the rest of the party may well think "good riddance". Same for the cleric. If they bring value to the group, helping them out becomes a lot more likely.</p><p></p><p></p><p></p><p>From 1e/basic, I never had too many issues of "thieves stealing from the party". Nor did I see Wizards charm the fighter into giving up their loot, or fighters beating up the clerics and taking their cash. They generally worked as a team. That's also player dynamics, of course - PVP games are out there too, but that wasn't the point of the game to me, or most of the people I gamed with.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6073661, member: 6681948"] Sleight of hand is opposed by Spot. Sooner or later, someone should notive that rogue skimming off the top. Of course, if the rogue is only doing so when unobserved, he hardly needs sleight of hand to do so. The Fighter could do the same thing. The party makes the choice - regarding cleric or rogue - of whether the benefits he brings to the team are worth the drawbacks. If the rogue has been played as a jerk, the rest of the party may well think "good riddance". Same for the cleric. If they bring value to the group, helping them out becomes a lot more likely. From 1e/basic, I never had too many issues of "thieves stealing from the party". Nor did I see Wizards charm the fighter into giving up their loot, or fighters beating up the clerics and taking their cash. They generally worked as a team. That's also player dynamics, of course - PVP games are out there too, but that wasn't the point of the game to me, or most of the people I gamed with. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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