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General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="pemerton" data-source="post: 6073668" data-attributes="member: 42582"><p>There are limits to what can be done using these sorts of techniques.</p><p></p><p>First, the amount of time required to craft items is measured in days, not years. The PCs having no days off ever is as unverisimilitudinous as the world never moving on.</p><p></p><p>Second, most D&D campaigns are set up so that the players can take their PCs on adventures. So if the GM shuts down one set of adventures due to the passage of ingame time (the bad guys move on, the dungeon reinforces itself to become impenetrable), how is the campaign going to progress? The GM will have to prepare another set of adventures, in which the players of the casters then get the benefit of their prepration. </p><p></p><p>But if the fellows climbing down the rope have had their 8 hours of rest, then they'll be coming down under cover of Protection from Normal Missiles, Mage Armour, Stoneskin etc. And as per my previous paragraph, this won't be a disadvantage for the players - they get to play out an encounter which their PCs probably win! Which is, for many, a big part of the point of playing the game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6073668, member: 42582"] There are limits to what can be done using these sorts of techniques. First, the amount of time required to craft items is measured in days, not years. The PCs having no days off ever is as unverisimilitudinous as the world never moving on. Second, most D&D campaigns are set up so that the players can take their PCs on adventures. So if the GM shuts down one set of adventures due to the passage of ingame time (the bad guys move on, the dungeon reinforces itself to become impenetrable), how is the campaign going to progress? The GM will have to prepare another set of adventures, in which the players of the casters then get the benefit of their prepration. But if the fellows climbing down the rope have had their 8 hours of rest, then they'll be coming down under cover of Protection from Normal Missiles, Mage Armour, Stoneskin etc. And as per my previous paragraph, this won't be a disadvantage for the players - they get to play out an encounter which their PCs probably win! Which is, for many, a big part of the point of playing the game. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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