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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="stevelabny" data-source="post: 6073785" data-attributes="member: 9298"><p>Sure, but you never make it single-PC. If you go after backpacks/unattended items, you do it for the whole party. If you require item saves, you do it for the whole party. If you attempt to sunder a fighter's sword (which happens occasionally)...you attempt to sunder a wizard's wand (which somehow never happens). If you steal a spellbook, you steal other important items... IIRC both versions of the Samurai from splat books also have item-dependent class abilities, thieves need theives' tools. etc. Obviously, you rotate the spotlight characters in every case. </p><p></p><p>Each encounter should have highlight different strengths and weaknesses of different characters so everyone gets a chance to shine and a chance to stumble. Using golems to annoy wizards is no different than using undead to annoy rogues. </p><p></p><p>Using anti-wizard tactics in combat, is no different than using heat metal on a guy in armor, or logically targeting someone's weak saves. </p><p></p><p></p><p></p><p></p><p>See, items like this are great when you have players who aren't min-maxing loophole exploiters and you're just trying to make the game flow smoother. </p><p></p><p>But in a game where you are suffering from a "caster domination problem" ? The idea that the entire party is carrying one of these things around is cheesier than wisconsin. And the only way it should ever happen is if a DM has allowed one his PCs to play a crafter. Other than that, its totally within the DMs abilities to not make them available. </p><p></p><p>Not every gaming group is created equal. A DM has to be able to recognize what he's dealing with and plan accordingly.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 6073785, member: 9298"] Sure, but you never make it single-PC. If you go after backpacks/unattended items, you do it for the whole party. If you require item saves, you do it for the whole party. If you attempt to sunder a fighter's sword (which happens occasionally)...you attempt to sunder a wizard's wand (which somehow never happens). If you steal a spellbook, you steal other important items... IIRC both versions of the Samurai from splat books also have item-dependent class abilities, thieves need theives' tools. etc. Obviously, you rotate the spotlight characters in every case. Each encounter should have highlight different strengths and weaknesses of different characters so everyone gets a chance to shine and a chance to stumble. Using golems to annoy wizards is no different than using undead to annoy rogues. Using anti-wizard tactics in combat, is no different than using heat metal on a guy in armor, or logically targeting someone's weak saves. See, items like this are great when you have players who aren't min-maxing loophole exploiters and you're just trying to make the game flow smoother. But in a game where you are suffering from a "caster domination problem" ? The idea that the entire party is carrying one of these things around is cheesier than wisconsin. And the only way it should ever happen is if a DM has allowed one his PCs to play a crafter. Other than that, its totally within the DMs abilities to not make them available. Not every gaming group is created equal. A DM has to be able to recognize what he's dealing with and plan accordingly. [/QUOTE]
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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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