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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="billd91" data-source="post: 6073858" data-attributes="member: 3400"><p>That is, in a nutshell, one of the 4e solutions. Damage was fixed with the level of the spell. If you wanted more damage, you used a more powerful spell - it's just that rather than having spells of all levels to select, 4e had you swapping out the spell completely as you advanced. I'm not sure that is the best or most favorable solution, though.</p><p></p><p>I'm not convinced that raising damage with spells automatically is a bad thing and not just because monster hit points rise. If a wizard is going to participate in the hit point attrition game, I don't see any real need to limit the weaker spells much. The martial characters get plenty of chances to participate. The problem is much more along the lines of the alternate track of spells - the ones bypassing the attrition game - being too good in 3e. I'd cut raise the target's saves/cut the save DC/whatever to make them easier to resist for full effect. And because constantly throwing save or die spells and having them resisted all the time would suck, I'd build in a first round-auto effect that has some modest teeth to it - like stunning the target, immobilizing it, dazing it, inflicting some damage, whatever fits the spell best. Far short of the "die" result of save or die, but useful to the resolution of the encounter as a whole.</p><p></p><p>The psionics system from 3.5 did have an interesting take on it. In order to get more damage out of the power, you had to burn more points. I think that does have a certain attractiveness to it. It would be similar to prepping the spell in a higher slot for more damage except that you get to do it on the fly. That splits the difference between using more powerful spells to do more damage and automatically increasing the damage spells do via caster level. It would necessitate moving to some sort of spell point system, though.</p></blockquote><p></p>
[QUOTE="billd91, post: 6073858, member: 3400"] That is, in a nutshell, one of the 4e solutions. Damage was fixed with the level of the spell. If you wanted more damage, you used a more powerful spell - it's just that rather than having spells of all levels to select, 4e had you swapping out the spell completely as you advanced. I'm not sure that is the best or most favorable solution, though. I'm not convinced that raising damage with spells automatically is a bad thing and not just because monster hit points rise. If a wizard is going to participate in the hit point attrition game, I don't see any real need to limit the weaker spells much. The martial characters get plenty of chances to participate. The problem is much more along the lines of the alternate track of spells - the ones bypassing the attrition game - being too good in 3e. I'd cut raise the target's saves/cut the save DC/whatever to make them easier to resist for full effect. And because constantly throwing save or die spells and having them resisted all the time would suck, I'd build in a first round-auto effect that has some modest teeth to it - like stunning the target, immobilizing it, dazing it, inflicting some damage, whatever fits the spell best. Far short of the "die" result of save or die, but useful to the resolution of the encounter as a whole. The psionics system from 3.5 did have an interesting take on it. In order to get more damage out of the power, you had to burn more points. I think that does have a certain attractiveness to it. It would be similar to prepping the spell in a higher slot for more damage except that you get to do it on the fly. That splits the difference between using more powerful spells to do more damage and automatically increasing the damage spells do via caster level. It would necessitate moving to some sort of spell point system, though. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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