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General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Neonchameleon" data-source="post: 6073880" data-attributes="member: 87792"><p>The basic problem is that spells like Expeditious Retreat and Levitation will always have <em>some</em> use. And Silent Image is never going to be almost pointless. Attack spells should fall behind in power the way utility spells do rather than just cap.</p><p></p><p></p><p></p><p>I'm in favour of the 13th age system - what you can put in your spell slots moves up over time. </p><p></p><p></p><p></p><p>Even that won't do it because of scope. The fighter is only ever going to get better at swinging a pointy bit of metal. The wizard on the other hand can move mountains.</p><p></p><p></p><p></p><p>Perhaps, and perhaps not. Did the Healer get extra spells in 3.5? I'd have a hard cap on spell lists by class.</p><p></p><p></p><p></p><p>Not completely, but close. (Dzilla's Wild Shape is still going to be a monster I think).</p><p></p><p></p><p></p><p>Close. The wizard got a spellbook and a limited number of daily spells to prepare. If you didn't think you were going to use it again you cut it out. But as a general case, yes.</p><p></p><p></p><p></p><p>That and the spells that not just make the enemy a punch bag, those that make the enemy irrelevant. Even in 3.X the fighter can keep up in the hit point damage game with the wizard - and if they can't this isn't hard to fix. The problem is that it's almost the only game the fighter can play - and it's a waste of time for the wizard to bother with as they have games that can either (a) bypass the monster's hit points easily or (b) bypass the monster easily (and at a push the entire continent the monster is on).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6073880, member: 87792"] The basic problem is that spells like Expeditious Retreat and Levitation will always have [I]some[/I] use. And Silent Image is never going to be almost pointless. Attack spells should fall behind in power the way utility spells do rather than just cap. I'm in favour of the 13th age system - what you can put in your spell slots moves up over time. Even that won't do it because of scope. The fighter is only ever going to get better at swinging a pointy bit of metal. The wizard on the other hand can move mountains. Perhaps, and perhaps not. Did the Healer get extra spells in 3.5? I'd have a hard cap on spell lists by class. Not completely, but close. (Dzilla's Wild Shape is still going to be a monster I think). Close. The wizard got a spellbook and a limited number of daily spells to prepare. If you didn't think you were going to use it again you cut it out. But as a general case, yes. That and the spells that not just make the enemy a punch bag, those that make the enemy irrelevant. Even in 3.X the fighter can keep up in the hit point damage game with the wizard - and if they can't this isn't hard to fix. The problem is that it's almost the only game the fighter can play - and it's a waste of time for the wizard to bother with as they have games that can either (a) bypass the monster's hit points easily or (b) bypass the monster easily (and at a push the entire continent the monster is on). [/QUOTE]
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Community
General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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