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General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="delericho" data-source="post: 6073896" data-attributes="member: 22424"><p>But does that actually matter? Do all spells of a given level really need to be equally useful throughout the lifespan of a campaign?</p><p></p><p>If low-level 'blasty' spells become useless but 'utility' spells remain useful, what we're likely to see is the Wizard reserving his top-level slots of the 'blasty' magic, and filling the low-level slots with 'utility' spells. I don't really see that as a problem.</p><p></p><p>(I should also note: I also think Wizards get exactly the <em>wrong</em> number of spells, pretty much throughout the campaign. At the lowest levels, they get too few; at the highest levels they get too many. At mid-levels they're probably about right... provided you remove bonus spells for Int and the use of scrolls and wands.)</p><p></p><p></p><p></p><p>Indeed. It's a necessary but not sufficient step.</p><p></p><p>In addition to removing the "level variables" from the spells, and reducing the number of spells the high-level Wizard gets, it will also be necessary to broaden the options available to the non-Casters.</p><p></p><p>Well, it's that, or eliminate huge swathes of the spell list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>IIRC, there's actually a sidebar in the "Spell Compendium" saying something about adding spells to classes like the Warmage. So it's possible that I'm being unfair to the designers at WotC.</p><p></p><p>Provided they did indeed put in place that hard cap, and provided they <em>actually</em> stuck to it, I wouldn't have a problem. I'm just sceptical that they'd be able to actually stick to it - there are both creative and business reasons to have supplements add spells to any and all lists, so I think it might be quite hard to swim against that tide.</p><p></p><p></p><p></p><p>Yep, something badly needs to be done there, too. Which is something WotC seem to have recognised with 5e (that the 'trick' spells in 3.X easily outmatch the 'blasty' spells). I'm not convinced that they have an answer, though. Indeed, I'm not convinced that there <em>is</em> an answer.</p></blockquote><p></p>
[QUOTE="delericho, post: 6073896, member: 22424"] But does that actually matter? Do all spells of a given level really need to be equally useful throughout the lifespan of a campaign? If low-level 'blasty' spells become useless but 'utility' spells remain useful, what we're likely to see is the Wizard reserving his top-level slots of the 'blasty' magic, and filling the low-level slots with 'utility' spells. I don't really see that as a problem. (I should also note: I also think Wizards get exactly the [i]wrong[/i] number of spells, pretty much throughout the campaign. At the lowest levels, they get too few; at the highest levels they get too many. At mid-levels they're probably about right... provided you remove bonus spells for Int and the use of scrolls and wands.) Indeed. It's a necessary but not sufficient step. In addition to removing the "level variables" from the spells, and reducing the number of spells the high-level Wizard gets, it will also be necessary to broaden the options available to the non-Casters. Well, it's that, or eliminate huge swathes of the spell list. :) IIRC, there's actually a sidebar in the "Spell Compendium" saying something about adding spells to classes like the Warmage. So it's possible that I'm being unfair to the designers at WotC. Provided they did indeed put in place that hard cap, and provided they [i]actually[/i] stuck to it, I wouldn't have a problem. I'm just sceptical that they'd be able to actually stick to it - there are both creative and business reasons to have supplements add spells to any and all lists, so I think it might be quite hard to swim against that tide. Yep, something badly needs to be done there, too. Which is something WotC seem to have recognised with 5e (that the 'trick' spells in 3.X easily outmatch the 'blasty' spells). I'm not convinced that they have an answer, though. Indeed, I'm not convinced that there [i]is[/i] an answer. [/QUOTE]
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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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