Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6074080" data-attributes="member: 22779"><p>And when the Druid player turns to the DM and says, "Ok, I cast Endure Elements (1st level spell 24 hour duration) on the bear"? Does the DM stick to his guns? Or does he allow the companion to come along?</p><p></p><p>See, that's the problem. Virtually any "problems" that the DM can chuck the player's way can be resolved fairly simply with a spell. Losing 1 first level spell/day so I can keep my grizzly bear is a pretty reasonable trade off. Never mind if I actually went out and bought a couple of magic items for my companion to stave off this kind of thing - the books are full of minor cost magic items for just this sort of thing.</p><p></p><p>That's my problem in a nutshell with a lot of the "DM solutions" to in game problems. Many of them are too easily worked around. At least initially. So, the DM steps up the "solution" to make it a harder problem. So the players find another work around. And you wind up with this arms race that only serves to annoy everyone at the table.</p><p></p><p>Look at the above mentioned solutions to Rope Trick. I mean, seriously. Building bonfires under the rope trick? Come on. First off, how do the baddies know that rope trick is being used? Tracking? Easily fooled - you have tracks that lead out of the dungeon. Assuming of course, that the baddies can actually track in the first place and have the wherewithal to know what a Rope Trick is. Random encounters "stumbling" over resting parties? Yeah, because the fact that we rested in this secret chamber that hasn't been opened in a hundred years doesn't apparently matter. The random encounters just "find" us anyway.</p><p></p><p>Of course this presumes a level of organization in the dungeon that is very, very specific to a particular adventure. I mean, in a larger dungeon complex, you should have multiple different factions - why is it automatically assumed that we are here, and not some raiding party from the neighbours? Oh, yeah, because it's more "believable". <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>I would much, much rather solve issues BEFORE they became issues in the game, rather than try to massage the game to punish players.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6074080, member: 22779"] And when the Druid player turns to the DM and says, "Ok, I cast Endure Elements (1st level spell 24 hour duration) on the bear"? Does the DM stick to his guns? Or does he allow the companion to come along? See, that's the problem. Virtually any "problems" that the DM can chuck the player's way can be resolved fairly simply with a spell. Losing 1 first level spell/day so I can keep my grizzly bear is a pretty reasonable trade off. Never mind if I actually went out and bought a couple of magic items for my companion to stave off this kind of thing - the books are full of minor cost magic items for just this sort of thing. That's my problem in a nutshell with a lot of the "DM solutions" to in game problems. Many of them are too easily worked around. At least initially. So, the DM steps up the "solution" to make it a harder problem. So the players find another work around. And you wind up with this arms race that only serves to annoy everyone at the table. Look at the above mentioned solutions to Rope Trick. I mean, seriously. Building bonfires under the rope trick? Come on. First off, how do the baddies know that rope trick is being used? Tracking? Easily fooled - you have tracks that lead out of the dungeon. Assuming of course, that the baddies can actually track in the first place and have the wherewithal to know what a Rope Trick is. Random encounters "stumbling" over resting parties? Yeah, because the fact that we rested in this secret chamber that hasn't been opened in a hundred years doesn't apparently matter. The random encounters just "find" us anyway. Of course this presumes a level of organization in the dungeon that is very, very specific to a particular adventure. I mean, in a larger dungeon complex, you should have multiple different factions - why is it automatically assumed that we are here, and not some raiding party from the neighbours? Oh, yeah, because it's more "believable". :uhoh: I would much, much rather solve issues BEFORE they became issues in the game, rather than try to massage the game to punish players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
Top