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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Elf Witch" data-source="post: 6074113" data-attributes="member: 9037"><p>I like the idea of being allowed to cast a spell at a higher level to get more effects from it. I like that better than say having improved versions of the spells. Want your fireball to do more damage than the wizard prepares it as a higher level spell and sorcerer use a higher level spell slot. Want more missiles use a higher level slot. </p><p></p><p>I have no problem with mages running out of spells I have played in many a game where that has happened. I just don't like the idea of clerics , bards, druids not being able to save a PC with a scroll of heal because they have used up all their spells slots. And I don't think it is fair to have a rule that says arcane casters have to use a spell slot and divine casters don't. Maybe as a way to limit scrolls have a mechanic based on mana or spell energy that limit how many scrolls you can cast in a day. Make it a limited resource. </p><p></p><p>I have to disagree on this being a trivial resource if the casters is not making them himself he has to buy them make it hard to buy magic items. That is what I do in all my games because it has never made sense that people are turning out these items if the wizards making them do not adventure they would easily run out of XP and drop levels. Also wizards have better things to do with their time. In my games you want an item you have to commission it and it takes time and you have to fins a wizard willing to do it. Which is why it pays to become a member of a guild they give preference to their own people. Also certain magical spells are controlled because wizards don't want them in the hands of just anybody. Teleport is a hard spell to find someone to make for you. </p><p></p><p>As for downtime it really depends on if the group has a home base. In a lot of games that is not practical. In our Age of Worms campaign we are always on the go I barely have time to inscribe new spells in my spellbook much less scribe scrolls I am 10 level and I have scribed three scrolls and made one minor magic item for the rogue. This may not work in every campaign but it is one way to control the amount of items being made. </p><p></p><p>I am not denying that some people have seen abuse with scrolls I really never have most of the wizards I have seen played don't spend lot of time scribing scrolls and ones found tend to get placed in their spellbook and they tend to hoard resources like that in case of an emergency. Now that may not be playing as effectively as they could but it is how they play. </p><p></p><p>I like the idea of allowing them at creation picking how they cast. I really liked the sphere system in AD&D it made your choice of god far more important that it does now and I also like the idea of weapon proficiency being based on your god. A cleric of Pelor should not be running around in full plate with a mace bashing people head in as a frontline fighter type. A cleric of a nature god should look and act different than cleric of a god of war.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6074113, member: 9037"] I like the idea of being allowed to cast a spell at a higher level to get more effects from it. I like that better than say having improved versions of the spells. Want your fireball to do more damage than the wizard prepares it as a higher level spell and sorcerer use a higher level spell slot. Want more missiles use a higher level slot. I have no problem with mages running out of spells I have played in many a game where that has happened. I just don't like the idea of clerics , bards, druids not being able to save a PC with a scroll of heal because they have used up all their spells slots. And I don't think it is fair to have a rule that says arcane casters have to use a spell slot and divine casters don't. Maybe as a way to limit scrolls have a mechanic based on mana or spell energy that limit how many scrolls you can cast in a day. Make it a limited resource. I have to disagree on this being a trivial resource if the casters is not making them himself he has to buy them make it hard to buy magic items. That is what I do in all my games because it has never made sense that people are turning out these items if the wizards making them do not adventure they would easily run out of XP and drop levels. Also wizards have better things to do with their time. In my games you want an item you have to commission it and it takes time and you have to fins a wizard willing to do it. Which is why it pays to become a member of a guild they give preference to their own people. Also certain magical spells are controlled because wizards don't want them in the hands of just anybody. Teleport is a hard spell to find someone to make for you. As for downtime it really depends on if the group has a home base. In a lot of games that is not practical. In our Age of Worms campaign we are always on the go I barely have time to inscribe new spells in my spellbook much less scribe scrolls I am 10 level and I have scribed three scrolls and made one minor magic item for the rogue. This may not work in every campaign but it is one way to control the amount of items being made. I am not denying that some people have seen abuse with scrolls I really never have most of the wizards I have seen played don't spend lot of time scribing scrolls and ones found tend to get placed in their spellbook and they tend to hoard resources like that in case of an emergency. Now that may not be playing as effectively as they could but it is how they play. I like the idea of allowing them at creation picking how they cast. I really liked the sphere system in AD&D it made your choice of god far more important that it does now and I also like the idea of weapon proficiency being based on your god. A cleric of Pelor should not be running around in full plate with a mace bashing people head in as a frontline fighter type. A cleric of a nature god should look and act different than cleric of a god of war. [/QUOTE]
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