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General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Hussar" data-source="post: 6074650" data-attributes="member: 22779"><p>At the end of the day, I just loathe the idea of trying to use in-game elements to try to fix mechanical issues. It will work in the short term, but, it is a band-aid solution. It never actually resolves the issue in the first place.</p><p></p><p>Look at the bear example. Fair enough. We'll say that the DM disallows the bear in this adventure and the player is groovy. Ok. What about the next adventure? Or the one after that? And the one after that? You've managed to rein in the druid this time, but, unless you do it every time, you're right back to square one.</p><p></p><p>And if you do it every time, the player is likely going to get pretty annoyed. And rightfully so.</p><p></p><p>Same goes with the special ops dungeon dwellers who know exactly what a rope trick is and have all the proper counters for it. Yup, it works in THIS dungeon. But is every dungeon the same? Every single adventure will have NPC's with detailed SOP's to counter a rope trick? It's not believable. ((Also, while it does say it's hazardous to have an extradimensional space within another one, it never exactly tells you what that means. It's going to explode? It's going to give me cancer? What?))</p><p></p><p>Same goes with the pacing arguments. It makes too many assumptions about the campaign. "You won't have time to craft because things are happening." Well, that depends. I mean, I ran the Savage Tide Adventure Path from Paizo a few years ago. In one adventure, you spend over six months on ship. In another, you will spend at least three months getting to the adventure location. Tons and tons of free time. Our current Dark Sun campaign is about 9th level right now and we've been on the go for over two years in game time. So, no, high speed pacing is too campaign specific.</p><p></p><p>Again, if you resolve these issues before play starts, then you don't have to mess about afterward.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6074650, member: 22779"] At the end of the day, I just loathe the idea of trying to use in-game elements to try to fix mechanical issues. It will work in the short term, but, it is a band-aid solution. It never actually resolves the issue in the first place. Look at the bear example. Fair enough. We'll say that the DM disallows the bear in this adventure and the player is groovy. Ok. What about the next adventure? Or the one after that? And the one after that? You've managed to rein in the druid this time, but, unless you do it every time, you're right back to square one. And if you do it every time, the player is likely going to get pretty annoyed. And rightfully so. Same goes with the special ops dungeon dwellers who know exactly what a rope trick is and have all the proper counters for it. Yup, it works in THIS dungeon. But is every dungeon the same? Every single adventure will have NPC's with detailed SOP's to counter a rope trick? It's not believable. ((Also, while it does say it's hazardous to have an extradimensional space within another one, it never exactly tells you what that means. It's going to explode? It's going to give me cancer? What?)) Same goes with the pacing arguments. It makes too many assumptions about the campaign. "You won't have time to craft because things are happening." Well, that depends. I mean, I ran the Savage Tide Adventure Path from Paizo a few years ago. In one adventure, you spend over six months on ship. In another, you will spend at least three months getting to the adventure location. Tons and tons of free time. Our current Dark Sun campaign is about 9th level right now and we've been on the go for over two years in game time. So, no, high speed pacing is too campaign specific. Again, if you resolve these issues before play starts, then you don't have to mess about afterward. [/QUOTE]
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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