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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="billd91" data-source="post: 6074658" data-attributes="member: 3400"><p>In many of these cases, it's not about <strong>reining in</strong> something though that tends to be a byproduct. Animals, even animal companions, aren't suited to all adventuring tasks. The DM should strive to make the cases in which it can, the ones in which it needs special adaptations before it can, and the ones it can't be believable. Who cares about reining in the druid's mechanics in this way? I care about the bear (or stoat, wallaby, giant squid, chickenhawk, or whatever its companion is) not being just a pool of mechanical effects the PC gets to manipulate. Same with cohorts, mounts, and even familiars.</p><p></p><p>As far as pacing goes, the reining in effect comes from not allowing the PCs' actions to go without a meaningful response. Pop in and hit a couple rooms and turtle up? They've stirred a hornet's nest and the hornets <strong>might</strong> be savvy enough to find the PCs directly. And whether they do or don't, the situation won't be the same when the PCs stick their necks out again.</p><p></p><p>As far as crafting goes, one of the limiting factors is also money. The PCs might be spending up to 6 months on a ship, but their access to supplies is limited (hope they stocked up before they left or can search for the components on the way) and their income is probably limited too. Chances are, they'll run out of money before they run out of time. Now, the amount of money in a campaign - that really is about reining the PCs in. You didn't happen to complain about that or should that be resolved before play starts too (somehow)?</p></blockquote><p></p>
[QUOTE="billd91, post: 6074658, member: 3400"] In many of these cases, it's not about [b]reining in[/b] something though that tends to be a byproduct. Animals, even animal companions, aren't suited to all adventuring tasks. The DM should strive to make the cases in which it can, the ones in which it needs special adaptations before it can, and the ones it can't be believable. Who cares about reining in the druid's mechanics in this way? I care about the bear (or stoat, wallaby, giant squid, chickenhawk, or whatever its companion is) not being just a pool of mechanical effects the PC gets to manipulate. Same with cohorts, mounts, and even familiars. As far as pacing goes, the reining in effect comes from not allowing the PCs' actions to go without a meaningful response. Pop in and hit a couple rooms and turtle up? They've stirred a hornet's nest and the hornets [b]might[/b] be savvy enough to find the PCs directly. And whether they do or don't, the situation won't be the same when the PCs stick their necks out again. As far as crafting goes, one of the limiting factors is also money. The PCs might be spending up to 6 months on a ship, but their access to supplies is limited (hope they stocked up before they left or can search for the components on the way) and their income is probably limited too. Chances are, they'll run out of money before they run out of time. Now, the amount of money in a campaign - that really is about reining the PCs in. You didn't happen to complain about that or should that be resolved before play starts too (somehow)? [/QUOTE]
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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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