Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6074810" data-attributes="member: 87792"><p>Five foot step and web.</p><p></p><p></p><p></p><p>Brute force deals with both these problems. As I say, carry a crowbar if you don't have a rogue handy. Lockpicking is a tool of stealth rather than one of opening - and by the time you reach the treasure the owners are normally dead (or the rogue isn't around to blame).</p><p></p><p></p><p></p><p>The fighters were customised a lot more than the wizards.</p><p></p><p></p><p></p><p>Three level 10 wizards vs a level 13 wizard? The action economy has it unless there's a <em>Contingency</em> in place or the L13 wins initiative. I thought the advantage a group of PCs had against a single NPC was well known.</p><p></p><p></p><p></p><p>Given that I can't think of a single feat that adds more flexibility than a second level spell like Levitate (not counting either Spellcasting Prodigy or the Bo9S), and the number of spells a wizard gets is far in excess of the number of feats a fighter does, I'm going to have to go with "to very little extent".</p><p></p><p></p><p></p><p>If the wizard focusses almost exclusively on 1 target Save or Suck spells <em>that wizard is stupid</em>. Why don't you use as your example a wizard who focusses exclusively on stat buffs? It's about as realistic. For starters there are plenty of <em>Area</em> Save or Suck spells. (Web, Glitterdust, Stinking Cloud, and Evard's Black Tentacles giving complete save coverage between them and all ignoring SR and Magic Immunity in 3.5). Now there is a place for single target save or suck spells for the rare times you can't place AoEs. Especially whatever that spell from Frostburn doing 3d6 Dex (and so having a good chance of 1-shotting a dragon) is. But any approach that starts "If the wizard only focusses on one single thing" just means "If the wizard plays like a chump." No one doubts that a badly played wizard can be useless. Or dead.</p><p></p><p></p><p></p><p>There are enough spells to deal with both. And there's the "who gets initiative" quesion.</p><p></p><p></p><p></p><p>Indeed. Open Lock in the right situation is superb. The right situation is <em>as part of a team of conmen and thieves. </em>The average team of adventurers is about as subtle as a sledgehammer in terms of disguising where they've been (broken locks are the least of your worries).</p><p></p><p></p><p></p><p>The big problem is that the fighter has two weak saves, and the wizard (unlike the fighter) has a get-out-of-jail-free button or two (Teleport, Contingency).</p><p></p><p></p><p></p><p>What do you mean winning Encounter #1?</p><p></p><p>A level 10 specialist wizard with an Int of 20 has 4 5th level spells, 5 4th and 3rd level spells, and 6 each of 1st-2rd level spells. You think that our wizard is going to blow <em>26 spells</em> in a single encounter? This is even more absurd than the wizard with only single target save or suck spells. There's a reason for E6 being E6 - at that point the wizard "only" has 14 substantial spells.</p><p></p><p></p><p></p><p>Alternatively the wizard makes the whole thing irrelevant with teleport or Phantom Steed at higher levels.</p><p></p><p></p><p></p><p>Assuming the wizard knows what's happened, a smart wizard takes off his hat or cloak and covers the crossbow bolt. Silence is an emanation so you block it. The other two wizards then proceed to AoE the goblins.</p><p></p><p>Next?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6074810, member: 87792"] Five foot step and web. Brute force deals with both these problems. As I say, carry a crowbar if you don't have a rogue handy. Lockpicking is a tool of stealth rather than one of opening - and by the time you reach the treasure the owners are normally dead (or the rogue isn't around to blame). The fighters were customised a lot more than the wizards. Three level 10 wizards vs a level 13 wizard? The action economy has it unless there's a [I]Contingency[/I] in place or the L13 wins initiative. I thought the advantage a group of PCs had against a single NPC was well known. Given that I can't think of a single feat that adds more flexibility than a second level spell like Levitate (not counting either Spellcasting Prodigy or the Bo9S), and the number of spells a wizard gets is far in excess of the number of feats a fighter does, I'm going to have to go with "to very little extent". If the wizard focusses almost exclusively on 1 target Save or Suck spells [I]that wizard is stupid[/I]. Why don't you use as your example a wizard who focusses exclusively on stat buffs? It's about as realistic. For starters there are plenty of [I]Area[/I] Save or Suck spells. (Web, Glitterdust, Stinking Cloud, and Evard's Black Tentacles giving complete save coverage between them and all ignoring SR and Magic Immunity in 3.5). Now there is a place for single target save or suck spells for the rare times you can't place AoEs. Especially whatever that spell from Frostburn doing 3d6 Dex (and so having a good chance of 1-shotting a dragon) is. But any approach that starts "If the wizard only focusses on one single thing" just means "If the wizard plays like a chump." No one doubts that a badly played wizard can be useless. Or dead. There are enough spells to deal with both. And there's the "who gets initiative" quesion. Indeed. Open Lock in the right situation is superb. The right situation is [I]as part of a team of conmen and thieves. [/I]The average team of adventurers is about as subtle as a sledgehammer in terms of disguising where they've been (broken locks are the least of your worries). The big problem is that the fighter has two weak saves, and the wizard (unlike the fighter) has a get-out-of-jail-free button or two (Teleport, Contingency). What do you mean winning Encounter #1? A level 10 specialist wizard with an Int of 20 has 4 5th level spells, 5 4th and 3rd level spells, and 6 each of 1st-2rd level spells. You think that our wizard is going to blow [I]26 spells[/I] in a single encounter? This is even more absurd than the wizard with only single target save or suck spells. There's a reason for E6 being E6 - at that point the wizard "only" has 14 substantial spells. Alternatively the wizard makes the whole thing irrelevant with teleport or Phantom Steed at higher levels. Assuming the wizard knows what's happened, a smart wizard takes off his hat or cloak and covers the crossbow bolt. Silence is an emanation so you block it. The other two wizards then proceed to AoE the goblins. Next? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
Top