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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Neonchameleon" data-source="post: 6074968" data-attributes="member: 87792"><p>It's a matter of the incentives the game hands out and that the motivations of the character are in direct opposition to the motivations of the player. The character wants to defeat the opposition as simply and safely as possible. The player who actually understands the way the game works wants to make things hard and do almost the opposite of what the character wants.</p><p></p><p>In an actually well designed game (oD&D is because the character's goals and the players goals are in alignment - both want to explore and get rich, 4e is merely competently designed so there isn't this opposition but isn't the direct synergy) this does not happen. Or to quote <a href="http://dconstructions.wordpress.com/2013/01/17/les-mis-smallville-style/" target="_blank">a blog post I read earlier today</a> "Eponine is a mother<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing powergamer. But nobody gives a damn because in Smallville, powergaming = drama." That is the mark of a well designed game. One in which if half a dozen powergamers sit round the table, going all out, the results are going to be exactly the sort of awesomness the designers want.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6074968, member: 87792"] It's a matter of the incentives the game hands out and that the motivations of the character are in direct opposition to the motivations of the player. The character wants to defeat the opposition as simply and safely as possible. The player who actually understands the way the game works wants to make things hard and do almost the opposite of what the character wants. In an actually well designed game (oD&D is because the character's goals and the players goals are in alignment - both want to explore and get rich, 4e is merely competently designed so there isn't this opposition but isn't the direct synergy) this does not happen. Or to quote [URL="http://dconstructions.wordpress.com/2013/01/17/les-mis-smallville-style/"]a blog post I read earlier today[/URL] "Eponine is a mother:):):):)ing powergamer. But nobody gives a damn because in Smallville, powergaming = drama." That is the mark of a well designed game. One in which if half a dozen powergamers sit round the table, going all out, the results are going to be exactly the sort of awesomness the designers want. [/QUOTE]
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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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