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General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Hussar" data-source="post: 6075446" data-attributes="member: 22779"><p>Umm, by RAW in 3e, the "magic mart" is the default. If you look in your DMG, when they list the bit about creating towns and whatnot, they list a GP Limit for a given settlement. The presumption that you can buy anything that is equal to or lower than that GP limit is right there. It's not like this comes out of nowhere.</p><p></p><p>Now, sure, that's a guideline, and we can ignore it. That's what AD&D did after all - magic items were not fungible. However, we are talking about 3e, which means that magic items are presumed to be available for a given price. stevelabny, your challenge is actually counter to what the mechanics say. Which isn't to say it's not a good way to go. It might be. But, then again, it screws the non-casters WAY harder when the non-casters cannot ever buy magic items. Basically you run into the AD&D situation where everyone and their mother uses longswords because that's the most common magic weapon to find.</p><p></p><p>Also, your feat limitations are a bit strange as well. I've got scribe scroll plus two bonus feats, either of which can be crafter feats. I've also got four more feats from class which potentially can be crafting feats. Possibly one extra if I'm human. I can, by 10th level, if I choose, have pretty much every crafting feat that exists in the game. </p><p></p><p>Now, really, the only ones I need are Scribe Scroll (which I start with) and Craft Wand. Craft Wonderous is a nice one to have too. Makes for getting those Haversacks and Headbands a breeze. </p><p></p><p>Again, I'd point something out here. "Unlimited scrolls" isn't what's been talked about. It's spending a minor investment (30% of wealth by 7th level - even less as levels go up) to completely bypass the Vancian limitations on my class. Heck, it costs less to have that hundred scrolls than it does to add the Flaming quality to the fighter's +1 sword. </p><p></p><p>Meh, at the end of the day, I still can't believe that this is even an issue. Thirty years of D&D, with this issue being dealt with IN EVERY SINGLE EDITION, and people still claim that it's not an issue. I guess every D&D dev is an idiot.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6075446, member: 22779"] Umm, by RAW in 3e, the "magic mart" is the default. If you look in your DMG, when they list the bit about creating towns and whatnot, they list a GP Limit for a given settlement. The presumption that you can buy anything that is equal to or lower than that GP limit is right there. It's not like this comes out of nowhere. Now, sure, that's a guideline, and we can ignore it. That's what AD&D did after all - magic items were not fungible. However, we are talking about 3e, which means that magic items are presumed to be available for a given price. stevelabny, your challenge is actually counter to what the mechanics say. Which isn't to say it's not a good way to go. It might be. But, then again, it screws the non-casters WAY harder when the non-casters cannot ever buy magic items. Basically you run into the AD&D situation where everyone and their mother uses longswords because that's the most common magic weapon to find. Also, your feat limitations are a bit strange as well. I've got scribe scroll plus two bonus feats, either of which can be crafter feats. I've also got four more feats from class which potentially can be crafting feats. Possibly one extra if I'm human. I can, by 10th level, if I choose, have pretty much every crafting feat that exists in the game. Now, really, the only ones I need are Scribe Scroll (which I start with) and Craft Wand. Craft Wonderous is a nice one to have too. Makes for getting those Haversacks and Headbands a breeze. Again, I'd point something out here. "Unlimited scrolls" isn't what's been talked about. It's spending a minor investment (30% of wealth by 7th level - even less as levels go up) to completely bypass the Vancian limitations on my class. Heck, it costs less to have that hundred scrolls than it does to add the Flaming quality to the fighter's +1 sword. Meh, at the end of the day, I still can't believe that this is even an issue. Thirty years of D&D, with this issue being dealt with IN EVERY SINGLE EDITION, and people still claim that it's not an issue. I guess every D&D dev is an idiot. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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