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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="stevelabny" data-source="post: 6075699" data-attributes="member: 9298"><p>Which is great for the character once the character is formed. But if you go into a game as a player saying "Usually I always play X class/race combo because it is the most powerful, but I suspect this DMs playstyle will nerf that combo so I will use my fallback class/race combo, and if every time you play that class you make the SAME stat choices and feat choices and skill choices and spell choices because they are "optimal", then something is wrong. </p><p></p><p>For multiple reasons. First, if EVERYONE played that way... everyone would be playing identical characters and that would be no fun at all. Second, the world doesn't even work that way in reality. People make bad decisions every day on purpose. Every time I reply to this thread I am willfully making a bad decision. My life has probably been a series of bad decisions. However, I'm pretty self aware and reasonably intelligent. Every time I eat too much, every day I don't go to work, every time I insult someone, every time I don't clean something... these are all bad decisions I'm conscious of. </p><p></p><p>And not just bad decisions. There's also risky decisions. Every time Indiana Jones trusts someone, or heads into a dark cave alone, or gets in a fight with someone bigger/faster/stronger... he might not be willfully making a wrong decision, but he is making a risky sub-optmal decision. Why does Indy go on adventures to find obscure relics to give them away? Why not just fund expeditions or fly to Waterdeep and buy relics? Because he does it FOR the adventure. </p><p></p><p>The game part of D&D isn't figuring out the best character build and destroying everything the DM puts in front of you because he is using CR as a hard and fast rule and nothing stands a chance. Even if it was, it would be a one time game.</p><p></p><p>The game is defeating the challenges the DM sets in front of you with DIFFERENT types of characters with real personalities and strengths and weaknesses. </p><p></p><p>when failure is not a very real possibility, something has gone horribly wrong.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 6075699, member: 9298"] Which is great for the character once the character is formed. But if you go into a game as a player saying "Usually I always play X class/race combo because it is the most powerful, but I suspect this DMs playstyle will nerf that combo so I will use my fallback class/race combo, and if every time you play that class you make the SAME stat choices and feat choices and skill choices and spell choices because they are "optimal", then something is wrong. For multiple reasons. First, if EVERYONE played that way... everyone would be playing identical characters and that would be no fun at all. Second, the world doesn't even work that way in reality. People make bad decisions every day on purpose. Every time I reply to this thread I am willfully making a bad decision. My life has probably been a series of bad decisions. However, I'm pretty self aware and reasonably intelligent. Every time I eat too much, every day I don't go to work, every time I insult someone, every time I don't clean something... these are all bad decisions I'm conscious of. And not just bad decisions. There's also risky decisions. Every time Indiana Jones trusts someone, or heads into a dark cave alone, or gets in a fight with someone bigger/faster/stronger... he might not be willfully making a wrong decision, but he is making a risky sub-optmal decision. Why does Indy go on adventures to find obscure relics to give them away? Why not just fund expeditions or fly to Waterdeep and buy relics? Because he does it FOR the adventure. The game part of D&D isn't figuring out the best character build and destroying everything the DM puts in front of you because he is using CR as a hard and fast rule and nothing stands a chance. Even if it was, it would be a one time game. The game is defeating the challenges the DM sets in front of you with DIFFERENT types of characters with real personalities and strengths and weaknesses. when failure is not a very real possibility, something has gone horribly wrong. [/QUOTE]
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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