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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Jacob Marley" data-source="post: 6075704" data-attributes="member: 89537"><p>The issue is not just about fulfilling roles but also to the degree the character class can fulfill the role (primary, secondary, or tertiary), and the ease at which the class can transition from role to role. Clerics, Druids, and Wizards can fulfill a number of different combat and noncombat roles in a primary or secondary capacity. They can also easily transition into other different roles by memorizing a different set of spells. Whereas Fighters and Rogues tend to lock into a narrower number of roles at a primary or secondary capacity, and anything else that they do is in a tertiary capacity or they are incapable of doing it. It is also difficult to transition into a different role due to the sunk costs in armor, weapons, skills, and feats.</p><p></p><p>To use an investments analogy: Clerics, Druids, and Wizards are like investors who are highly liquid. They hold lots of cash, stocks, bonds and other securities that can be easily converted into cash. If an opportunity were to arise, they could quickly get in on it. Fighters and Rogues, on the other hand, are like investors who hold very illiquid assets such as real estate, art, and equity in small businesses. They are not as capable to act on new opportunities. While they may be very good at what they do, it is likely that is all they will be able to do.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 6075704, member: 89537"] The issue is not just about fulfilling roles but also to the degree the character class can fulfill the role (primary, secondary, or tertiary), and the ease at which the class can transition from role to role. Clerics, Druids, and Wizards can fulfill a number of different combat and noncombat roles in a primary or secondary capacity. They can also easily transition into other different roles by memorizing a different set of spells. Whereas Fighters and Rogues tend to lock into a narrower number of roles at a primary or secondary capacity, and anything else that they do is in a tertiary capacity or they are incapable of doing it. It is also difficult to transition into a different role due to the sunk costs in armor, weapons, skills, and feats. To use an investments analogy: Clerics, Druids, and Wizards are like investors who are highly liquid. They hold lots of cash, stocks, bonds and other securities that can be easily converted into cash. If an opportunity were to arise, they could quickly get in on it. Fighters and Rogues, on the other hand, are like investors who hold very illiquid assets such as real estate, art, and equity in small businesses. They are not as capable to act on new opportunities. While they may be very good at what they do, it is likely that is all they will be able to do. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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