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General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Elf Witch" data-source="post: 6075745" data-attributes="member: 9037"><p>Again I am going to say so what. And if this is such an issue than make all the classes work the same. Wait they did that it was called 4E and it was not universally embraced as the way to play. You know why because people play the game differently what some see as a a bug others don't. The people I play with don't give a damn that a wizard can fill other roles just like they don't care if the rogue can. We don't care that a wizard can beat a fighter in a duel on some forum. We don't care that some one rolled better stats or has more power. </p><p></p><p>What we care about it did we have fun did our character work the way we want it too. We realize the game is a team game and sometimes it is my time to shine and sometimes it is someone else turn also we like role playing a lot and that does not have anything to do with how powered your class is. And the DMs including myself plan things to allow every character a chance to be the hero a chance for their skills to be highlighted. </p><p></p><p>And we are willing to let our players have fun if they want to scry and fry well then sometimes we are going to let them do it because they find it fun. If they want to use teleport sometimes as a tactic well we will let that work sometimes as well. If we don't want that kind of play then we will tell the players at the start that teleport is banned or as one DM did it was very risky unless using a teleport circle which cost a lot of gold to use and they were not everywhere so sometimes there was some travel involved. </p><p></p><p>The rules should be a tool kit for the DM. </p><p></p><p>Don't get me wrong there are things I think should be fixed in 3.5 and Pathfinder did not fix all my issues by a long shot. I like skills I hate how easy they are to max out and I think there should be ways to flub a skill check. BTW the people saying all a wizard has to do is take 20 for a spellcraft check to transfer a spell from a scroll to their spellbook is wrong. If there is a chance of something bad happening if you fail a skill check you can't take 20. Making it harder to max out concentration makes it harder to hold onto a spell if it hit or to combat cast. </p><p></p><p>I think crafting should cost more money and more XP then they do now. </p><p></p><p>Some spells should be rituals that take a lot of gold and time. </p><p></p><p>Fighters need to be buffed up and given more things to do as they level.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6075745, member: 9037"] Again I am going to say so what. And if this is such an issue than make all the classes work the same. Wait they did that it was called 4E and it was not universally embraced as the way to play. You know why because people play the game differently what some see as a a bug others don't. The people I play with don't give a damn that a wizard can fill other roles just like they don't care if the rogue can. We don't care that a wizard can beat a fighter in a duel on some forum. We don't care that some one rolled better stats or has more power. What we care about it did we have fun did our character work the way we want it too. We realize the game is a team game and sometimes it is my time to shine and sometimes it is someone else turn also we like role playing a lot and that does not have anything to do with how powered your class is. And the DMs including myself plan things to allow every character a chance to be the hero a chance for their skills to be highlighted. And we are willing to let our players have fun if they want to scry and fry well then sometimes we are going to let them do it because they find it fun. If they want to use teleport sometimes as a tactic well we will let that work sometimes as well. If we don't want that kind of play then we will tell the players at the start that teleport is banned or as one DM did it was very risky unless using a teleport circle which cost a lot of gold to use and they were not everywhere so sometimes there was some travel involved. The rules should be a tool kit for the DM. Don't get me wrong there are things I think should be fixed in 3.5 and Pathfinder did not fix all my issues by a long shot. I like skills I hate how easy they are to max out and I think there should be ways to flub a skill check. BTW the people saying all a wizard has to do is take 20 for a spellcraft check to transfer a spell from a scroll to their spellbook is wrong. If there is a chance of something bad happening if you fail a skill check you can't take 20. Making it harder to max out concentration makes it harder to hold onto a spell if it hit or to combat cast. I think crafting should cost more money and more XP then they do now. Some spells should be rituals that take a lot of gold and time. Fighters need to be buffed up and given more things to do as they level. [/QUOTE]
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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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