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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Elf Witch" data-source="post: 6075782" data-attributes="member: 9037"><p>I do understand their point. What I don't agree with is that so many seem think their's is some kind of universal truth and the rest of are just wrong. </p><p></p><p>Take the 15 minute work day if it is an issue, which for some of us it is not, there is more than one to fix it. Yes you can fix it like 4E or you can fix it like some of us have suggested by the DM using pacing techniques and making it non profitable for the PCs to engage in it a lot. </p><p></p><p>My personal preference is letting the DM structure his game to deal with other then making rules to prevent it. But I can understand others want it done differently and that is okay. What I don't like is the attitude that one way is better or a more superior way, that is what I disagree with.</p><p></p><p> I like the fact that spellcasters can run out of spells I like the challenge it brings to the game I like this as both a DM and a player. I hate the encounter powers and healing surges of 4E and don't get me started om how much I hate the magic system there is not much I can say I like about the edition. It quite opposite of what I want out of an RPG.</p><p></p><p>I am not saying it is bad game or a poorly designed game just that it is not a game style I like. But when ever a thread like this get s started it does seem to end up with 4E fans on the side of spellcasters bad in 3.5 and totally broken and game breaking and 3.5 fans saying no not quite right. </p><p></p><p>Then someone will say well that is only because you have never had someone play a wizard optimized with the implication that if we had competent players we would agree with them.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6075782, member: 9037"] I do understand their point. What I don't agree with is that so many seem think their's is some kind of universal truth and the rest of are just wrong. Take the 15 minute work day if it is an issue, which for some of us it is not, there is more than one to fix it. Yes you can fix it like 4E or you can fix it like some of us have suggested by the DM using pacing techniques and making it non profitable for the PCs to engage in it a lot. My personal preference is letting the DM structure his game to deal with other then making rules to prevent it. But I can understand others want it done differently and that is okay. What I don't like is the attitude that one way is better or a more superior way, that is what I disagree with. I like the fact that spellcasters can run out of spells I like the challenge it brings to the game I like this as both a DM and a player. I hate the encounter powers and healing surges of 4E and don't get me started om how much I hate the magic system there is not much I can say I like about the edition. It quite opposite of what I want out of an RPG. I am not saying it is bad game or a poorly designed game just that it is not a game style I like. But when ever a thread like this get s started it does seem to end up with 4E fans on the side of spellcasters bad in 3.5 and totally broken and game breaking and 3.5 fans saying no not quite right. Then someone will say well that is only because you have never had someone play a wizard optimized with the implication that if we had competent players we would agree with them. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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