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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="N'raac" data-source="post: 6075835" data-attributes="member: 6681948"><p>That conceit has other implications. It suggests that first level spellcasters are pretty common. Common enough that there are enough wizards in every thorpe to have access to every first level spell. And that there are enough other casters that there must be some who have the Scribe Scroll feat (which I don't see many divine casters invest in).</p><p></p><p>It speaks to magic being very common. That leads to the reasonable (IMO) conclusion that defenses and tactics against magic are also pretty common and well-known. But when we suggest opponents might suspect use of a Rope Trick, for example, and have a plan for addressing same, that's just contrived - why would they ever have considered that possibility?</p><p></p><p></p><p></p><p>I think 20 + level is decipher without Read Magic. Learn the spell is 15+level. Spellcraft is a necessity for a wizard, to my mind. Assuming INT 14 (+2), 4 ranks at L1 are adequate to Take 10 and learn a 1st level spell. 1 rank every other level keeps place with rising spell levels. I'd have to say the "take 10 to learn" assumption is a reasonable one.</p><p></p><p>But the ability to have a horde of spells in a bunch of heavy spellbooks is not, in itself, unbalanced in my experience.</p><p></p><p></p><p></p><p>Gosh, there sure must be a lot of spellcasters making these scrolls for them to be so commonplace in the shops, mustn't there? Logically, that means magic isn't that big a mystery, and strategies for dealing with its existence should logically have developed. But we don't want to think about that - it would mean that it's reasonable for the DM to run the opposition as having some idea of how to deal with spellcasters.</p></blockquote><p></p><p></p><p></p><p>WHY is the fighter selling his +1 sword to buy a +2 sword? Pay the enchanter to enhance the enchantment rather than getting a brand new sword. One of the primary reasons we are being told inability to buy custom items hurts non-casters more than casters because the warriors will be focused on very specific weapons. Why get another Masterwork Trident, then find a buyer for the +1 Trident, when you can have the enchantment on the first one augmented instead?</p><p></p><p>btw-sorry; lost the quote source. Hence generic quote.</p><p></p><p></p><p></p><p>Sure. That means you don't have those spells available until you spend 15 minutes (more for more than 25% of your spell load) to prepare. I don't think you always have 15 minutes to prepare in safety.</p><p></p><p></p><p></p><p>I'm unclear of that reference. That would be an extra slot to prepare/cast per level. It means 1 of your 2 spells per level must be conjuration. Do your selections for each level meet the minimum 50% conjuration requirement? In fairness, you should also have more L1 spells since Wizards start with 3 + INT bonus, not a flat 2. Magic Missile seems like a shoe-in, replacing Sleep when the latter becomes less than useful.</p><p></p><p></p><p></p><p>Given wizard spells are ubiquitous, and Knock renders locks irrelevant, it seems likely Knock precautions would be taken. Like lots of locks (to run the spells out), bells on the doors (so opening them sounds an alarm), the other poster's suggestion of guards on the doors, etc.</p><p></p><p>Invisible is not Inaudible, and one offensive action ends it. Plus, each Knock is one less Invisibility. Assuming illusions, especially minor ones, will always work seems optimistic. Taking out the guards likely means casting offensive spells - so bye bye Invisibility.</p><p></p><p></p><p></p><p>Why do these wizards engage in such risky activities as adventuring, then? Why don't they Scribe those Scrolls that are universally available in every thorpe in the kingdom? That seems a much safer career choice - and based on how high those scroll levels get in the smallest of settlements, it must be pretty easy to gain levels with such a career choice.</p><p></p><p>And if the characters in fiction are poor models for RPG characters, what kind of characters, adventures and experiences are we looking for from our RPG experience? I thought PC's were supposed to be heroes in the mold of fantasy fiction, cienma, etc.</p><p>[/QUOTE]</p>
[QUOTE="N'raac, post: 6075835, member: 6681948"] That conceit has other implications. It suggests that first level spellcasters are pretty common. Common enough that there are enough wizards in every thorpe to have access to every first level spell. And that there are enough other casters that there must be some who have the Scribe Scroll feat (which I don't see many divine casters invest in). It speaks to magic being very common. That leads to the reasonable (IMO) conclusion that defenses and tactics against magic are also pretty common and well-known. But when we suggest opponents might suspect use of a Rope Trick, for example, and have a plan for addressing same, that's just contrived - why would they ever have considered that possibility? I think 20 + level is decipher without Read Magic. Learn the spell is 15+level. Spellcraft is a necessity for a wizard, to my mind. Assuming INT 14 (+2), 4 ranks at L1 are adequate to Take 10 and learn a 1st level spell. 1 rank every other level keeps place with rising spell levels. I'd have to say the "take 10 to learn" assumption is a reasonable one. But the ability to have a horde of spells in a bunch of heavy spellbooks is not, in itself, unbalanced in my experience. Gosh, there sure must be a lot of spellcasters making these scrolls for them to be so commonplace in the shops, mustn't there? Logically, that means magic isn't that big a mystery, and strategies for dealing with its existence should logically have developed. But we don't want to think about that - it would mean that it's reasonable for the DM to run the opposition as having some idea of how to deal with spellcasters.[/QUOTE] WHY is the fighter selling his +1 sword to buy a +2 sword? Pay the enchanter to enhance the enchantment rather than getting a brand new sword. One of the primary reasons we are being told inability to buy custom items hurts non-casters more than casters because the warriors will be focused on very specific weapons. Why get another Masterwork Trident, then find a buyer for the +1 Trident, when you can have the enchantment on the first one augmented instead? btw-sorry; lost the quote source. Hence generic quote. Sure. That means you don't have those spells available until you spend 15 minutes (more for more than 25% of your spell load) to prepare. I don't think you always have 15 minutes to prepare in safety. I'm unclear of that reference. That would be an extra slot to prepare/cast per level. It means 1 of your 2 spells per level must be conjuration. Do your selections for each level meet the minimum 50% conjuration requirement? In fairness, you should also have more L1 spells since Wizards start with 3 + INT bonus, not a flat 2. Magic Missile seems like a shoe-in, replacing Sleep when the latter becomes less than useful. Given wizard spells are ubiquitous, and Knock renders locks irrelevant, it seems likely Knock precautions would be taken. Like lots of locks (to run the spells out), bells on the doors (so opening them sounds an alarm), the other poster's suggestion of guards on the doors, etc. Invisible is not Inaudible, and one offensive action ends it. Plus, each Knock is one less Invisibility. Assuming illusions, especially minor ones, will always work seems optimistic. Taking out the guards likely means casting offensive spells - so bye bye Invisibility. Why do these wizards engage in such risky activities as adventuring, then? Why don't they Scribe those Scrolls that are universally available in every thorpe in the kingdom? That seems a much safer career choice - and based on how high those scroll levels get in the smallest of settlements, it must be pretty easy to gain levels with such a career choice. And if the characters in fiction are poor models for RPG characters, what kind of characters, adventures and experiences are we looking for from our RPG experience? I thought PC's were supposed to be heroes in the mold of fantasy fiction, cienma, etc. [/QUOTE]
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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