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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Neonchameleon" data-source="post: 6075947" data-attributes="member: 87792"><p>Pretty much. But there's a difference between "Who dares wins" and suicide by monster.</p><p></p><p></p><p></p><p>W00t! Craft or Profession? The incomes on those are <em>terrible</em> compared to scrolls.</p><p></p><p></p><p></p><p>In short you need to twist hard to avoid it.</p><p></p><p></p><p></p><p>The PCs are basically a crack commando unit always on the offensive and expecting trouble. You're suggesting precautions that massively get in the way, are bypassable as soon as they become common knowledge, and seriously annoy the people running them. If you run the chihuaha, the wizard or the thief is gleefully going to set it off <em>as a distraction</em>.</p><p></p><p></p><p></p><p>There are more ways than just yours of splitting loot. There's the textbook "Need or greed". In which the warrior only automatically gets the best sword <em>if he's willing to turn in his current one</em>. But the communal pot I'm thinking of pays people for the resources they expended (including rust-monster eaten swords) and then plans what would be best for the party. </p><p></p><p></p><p></p><p>It's not just the removal of Scroll Mart. What needed removing was the idea that any two wizards would possibly work together even to trade spells. I needed a total of one useful second level spell and one useful third that I couldn't get automatically. Because the world was ridiculously unrealistic to the point that no wizard would ever share any spells even to get some in return (note that this was explicit in older editions for NPC wizards) there was a problem.</p><p></p><p>If you make all wizards, by fiat, antisocial hermits who never share anything even when it benefits them then you have no problem. However the second you can do <em>any</em> trading in higher than first level spells the whole problem you are pointing out vanishes.</p><p></p><p>So, in order to make specialisation a tough choice we need to (a) completely burn the 3.X economy and (b) burn 3.X crafting. But (c) have NPC wizards <em>not even able to act in their own best interest</em>. </p><p></p><p>There are indeed two things to learn from this.</p><p>1: Gygax thought all this through 40 years ago. And it's only because the 3.X writers didn't understand what they were writing that it's a problem.</p><p>2: Vancian magic's effects on a gameworld are inherently ridiculous.</p><p></p><p></p><p></p><p>He didn't <em>send</em> his simulacrum to do his shopping. He brought it with him to carry his bags. And at level 13 wizard? That he went shopping <em>at all</em> is the opposite of paranoid. At this level, the merchants should come to the PCs.</p><p></p><p> </p><p></p><p>Once again, this is an example of the 3.0 designers not having a clue what they were doing. By the RAW there is IIRC a wizard in one thorp in four (although the most powerful caster is either the druid or the adept).</p><p></p><p></p><p></p><p>*cough*Eberron*cough*</p><p></p><p></p><p></p><p>Yes, although the rules aren't explicit.</p><p></p><p></p><p></p><p>Scribe a scroll: No. Run a business - if it's safe you gain very little XP.</p><p></p><p></p><p></p><p>How so? If you need a 40 year old smith to get a masterwork suit of plate armour, where is the problem?</p><p></p><p> </p><p></p><p>If you need to be a geriatric wizard to scribe such a scroll, where is the problem? Especially if no one ever casts one.</p><p></p><p></p><p></p><p>That scribing is an ancient and honourable profession practiced by the elderly. And where 9th level spells come from: Antiquity. No one <em>casts</em> them, instead saving them for complete crisis.</p><p></p><p></p><p></p><p>A starting elf adventurer is over 100 years old at first level. It takes them far more than 5 years to gain a level. Likewise dwarves. And as for the Orcs and Goblins, more of them behave like adventurers because they are in a much more violent society. Also the birth rate is so much higher - a goblin mother, like a human mother in the middle ages can easily have a dozen kids in twenty years. Elves and dwarves breed at little more than replacement rate.</p><p></p><p></p><p></p><p>Indeed.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6075947, member: 87792"] Pretty much. But there's a difference between "Who dares wins" and suicide by monster. W00t! Craft or Profession? The incomes on those are [I]terrible[/I] compared to scrolls. In short you need to twist hard to avoid it. The PCs are basically a crack commando unit always on the offensive and expecting trouble. You're suggesting precautions that massively get in the way, are bypassable as soon as they become common knowledge, and seriously annoy the people running them. If you run the chihuaha, the wizard or the thief is gleefully going to set it off [I]as a distraction[/I]. There are more ways than just yours of splitting loot. There's the textbook "Need or greed". In which the warrior only automatically gets the best sword [I]if he's willing to turn in his current one[/I]. But the communal pot I'm thinking of pays people for the resources they expended (including rust-monster eaten swords) and then plans what would be best for the party. It's not just the removal of Scroll Mart. What needed removing was the idea that any two wizards would possibly work together even to trade spells. I needed a total of one useful second level spell and one useful third that I couldn't get automatically. Because the world was ridiculously unrealistic to the point that no wizard would ever share any spells even to get some in return (note that this was explicit in older editions for NPC wizards) there was a problem. If you make all wizards, by fiat, antisocial hermits who never share anything even when it benefits them then you have no problem. However the second you can do [I]any[/I] trading in higher than first level spells the whole problem you are pointing out vanishes. So, in order to make specialisation a tough choice we need to (a) completely burn the 3.X economy and (b) burn 3.X crafting. But (c) have NPC wizards [I]not even able to act in their own best interest[/I]. There are indeed two things to learn from this. 1: Gygax thought all this through 40 years ago. And it's only because the 3.X writers didn't understand what they were writing that it's a problem. 2: Vancian magic's effects on a gameworld are inherently ridiculous. He didn't [I]send[/I] his simulacrum to do his shopping. He brought it with him to carry his bags. And at level 13 wizard? That he went shopping [I]at all[/I] is the opposite of paranoid. At this level, the merchants should come to the PCs. Once again, this is an example of the 3.0 designers not having a clue what they were doing. By the RAW there is IIRC a wizard in one thorp in four (although the most powerful caster is either the druid or the adept). *cough*Eberron*cough* Yes, although the rules aren't explicit. Scribe a scroll: No. Run a business - if it's safe you gain very little XP. How so? If you need a 40 year old smith to get a masterwork suit of plate armour, where is the problem? If you need to be a geriatric wizard to scribe such a scroll, where is the problem? Especially if no one ever casts one. That scribing is an ancient and honourable profession practiced by the elderly. And where 9th level spells come from: Antiquity. No one [I]casts[/I] them, instead saving them for complete crisis. A starting elf adventurer is over 100 years old at first level. It takes them far more than 5 years to gain a level. Likewise dwarves. And as for the Orcs and Goblins, more of them behave like adventurers because they are in a much more violent society. Also the birth rate is so much higher - a goblin mother, like a human mother in the middle ages can easily have a dozen kids in twenty years. Elves and dwarves breed at little more than replacement rate. Indeed. [/QUOTE]
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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