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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Elf Witch" data-source="post: 6076332" data-attributes="member: 9037"><p>wizards, clerics and druids were designed to be versatile that is why they are a tier 1 class they can with the use of class abilities help take on the role of another class. The issue with this is that while some see it as a feature others see it as flaw. </p><p></p><p>Now if you see it as flaw then you need to take away the versatility. You can do this my making clerics and druids not be very good when it comes to combat lower their BAB and hit points make them have to hang back with the rest of the mages or lower their ability when it comes to magic. One way to lower clerics is take away the ability to cast heal spontaneously that way they have to memorize them so that will take slots used for other spells. Another way is to limited their spells lists. Take away a druid ability to summon nature allies spontaneously and don't allow spell casting in wild shape. Power down their animal companion so they are not good in combat get rid of animals that do a lot of damage. </p><p></p><p>Wizards take away their ability to scribe scrolls and craft items or if you are going to allow it make it more expensive and higher level. Take away their ability to buff themselves. Raise the save DC on combat casting and retaining a spell if taking damage. Get rid of bonus spells and make the DC for adding new spells to the spell book harder. Problem spells either take out of the game make them an time consuming expensive ritual. Cap damage and don't allow it to raise as the wizards levels. </p><p></p><p>If you don't have an issue with the versatility but more of some players abusing that versatility and making the game unfun for others then that is where social contracts and DM control of the issue comes in. </p><p></p><p>Before you can fix an issue you first have to decide what that issue is.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6076332, member: 9037"] wizards, clerics and druids were designed to be versatile that is why they are a tier 1 class they can with the use of class abilities help take on the role of another class. The issue with this is that while some see it as a feature others see it as flaw. Now if you see it as flaw then you need to take away the versatility. You can do this my making clerics and druids not be very good when it comes to combat lower their BAB and hit points make them have to hang back with the rest of the mages or lower their ability when it comes to magic. One way to lower clerics is take away the ability to cast heal spontaneously that way they have to memorize them so that will take slots used for other spells. Another way is to limited their spells lists. Take away a druid ability to summon nature allies spontaneously and don't allow spell casting in wild shape. Power down their animal companion so they are not good in combat get rid of animals that do a lot of damage. Wizards take away their ability to scribe scrolls and craft items or if you are going to allow it make it more expensive and higher level. Take away their ability to buff themselves. Raise the save DC on combat casting and retaining a spell if taking damage. Get rid of bonus spells and make the DC for adding new spells to the spell book harder. Problem spells either take out of the game make them an time consuming expensive ritual. Cap damage and don't allow it to raise as the wizards levels. If you don't have an issue with the versatility but more of some players abusing that versatility and making the game unfun for others then that is where social contracts and DM control of the issue comes in. Before you can fix an issue you first have to decide what that issue is. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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