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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Ahnehnois" data-source="post: 6076458" data-attributes="member: 17106"><p>I should hope so. In the worlds posited by D&D, magic is much like science. People who understand it well understand the workings of the universe, and should be rewarded for doing so. There's a lot of room to make their tasks more difficult, but the ceiling should always be higher for magical abilities than for nonmagical abilities; magic should always be able to do things that you couldn't do (or couldn't do as effectively) without magic. That's not a bug, it's a feature. Without that dynamic, there's no reason to have magic in the game at all.</p><p></p><p>I tend to agree with this (separate) conclusion though. DMs probably say yes to too many things, magic-wise, and the way the rules are structured encourages that. Spells are overly specific, overly automatic, and are available too easily. In my mind, this would be the justification for doing skill-based magic, and for increasing costs and restrictions on magic.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6076458, member: 17106"] I should hope so. In the worlds posited by D&D, magic is much like science. People who understand it well understand the workings of the universe, and should be rewarded for doing so. There's a lot of room to make their tasks more difficult, but the ceiling should always be higher for magical abilities than for nonmagical abilities; magic should always be able to do things that you couldn't do (or couldn't do as effectively) without magic. That's not a bug, it's a feature. Without that dynamic, there's no reason to have magic in the game at all. I tend to agree with this (separate) conclusion though. DMs probably say yes to too many things, magic-wise, and the way the rules are structured encourages that. Spells are overly specific, overly automatic, and are available too easily. In my mind, this would be the justification for doing skill-based magic, and for increasing costs and restrictions on magic. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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