Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6076479" data-attributes="member: 17106"><p>I guess I see that as being a problem with the DM's campaign. If the DM plans to do something and the players find a way to circumvent it, that's just part of the game.</p><p></p><p>I don't see why this would have come as a surprise. When I ran a nautical campaign, I put thought into teleportation and established reasons why the ship was being used. When I ran a session based on a teleport and the players had a mishap, I went with it and took the campaign somewhere it wouldn't otherwise have gone. I still don't see where the players doing unexpected things that circumvent the DM's plans is such a problem. If you want to railroad them, railroad them. If you don't, be ready to improvise.</p><p></p><p>So you and the players agreed to a conceit for mutual enjoyment, ran a game, and put a note in the back of your head to resent the rules you voluntarily ignored to do it? Seems unnecessary to me.</p><p></p><p>Sure there is. Rogue sneaks up behind a high-level NPC and kills him with one backstab. DM sets up a gladiator tournament for the fighter, and he ignores it and gives up the sword to romance another character. Bard diplomances an NPc into doing something he shouldn't. DM plans on any character going one way and he goes another. Players screw up DM plans all the time in ways big and small. The rules are a rather incidental participant in this dynamic.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6076479, member: 17106"] I guess I see that as being a problem with the DM's campaign. If the DM plans to do something and the players find a way to circumvent it, that's just part of the game. I don't see why this would have come as a surprise. When I ran a nautical campaign, I put thought into teleportation and established reasons why the ship was being used. When I ran a session based on a teleport and the players had a mishap, I went with it and took the campaign somewhere it wouldn't otherwise have gone. I still don't see where the players doing unexpected things that circumvent the DM's plans is such a problem. If you want to railroad them, railroad them. If you don't, be ready to improvise. So you and the players agreed to a conceit for mutual enjoyment, ran a game, and put a note in the back of your head to resent the rules you voluntarily ignored to do it? Seems unnecessary to me. Sure there is. Rogue sneaks up behind a high-level NPC and kills him with one backstab. DM sets up a gladiator tournament for the fighter, and he ignores it and gives up the sword to romance another character. Bard diplomances an NPc into doing something he shouldn't. DM plans on any character going one way and he goes another. Players screw up DM plans all the time in ways big and small. The rules are a rather incidental participant in this dynamic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
Top