Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6076577" data-attributes="member: 42582"><p>Two comments.</p><p></p><p>First, just because magic is like science within the gameworld (itself a contentstable notion), it doesn't follow that the player of the magic-using PC should have to be able to think like a scientist. I would want to be able to play Reed Richards or Prof X in a Marvel game without having to be able to think like a scientist (given that I'm not one!).</p><p></p><p>In my view its a strength in an RPG's design if a given player can effectively play a range of different archetypes in that game.</p><p></p><p>Second, that magic is a key part of the world doesn't mean that it has to be more powerful than non-magical abilities: there can be reasons for it to exist other than its <em>power</em>. And even if it is more powerful, it doesn't follow that PCs should have access to that magic, and it certainly doesn't follow that some PCs should get access to that magic simply as a class feature.</p><p></p><p>The idea of playing the game as pure world exploration is all very well, though not my personal prefernce.</p><p></p><p>But what sort of world is interesting to explore? I mean, if Hussar had started his campaign using classic Runequest rather than D&D the issue he describes wouldn't have arisen - no teleport. Conversely, Rolemaster has a fly spell available to 1st level magic-using PCs, which means that the impact of flight magic on the gameworld, if you use the rules as written, is even greater than in D&D.</p><p></p><p>I think it's quite legitimate to criticise the game rules as giving rise to unfun worlds when used for world exploration play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6076577, member: 42582"] Two comments. First, just because magic is like science within the gameworld (itself a contentstable notion), it doesn't follow that the player of the magic-using PC should have to be able to think like a scientist. I would want to be able to play Reed Richards or Prof X in a Marvel game without having to be able to think like a scientist (given that I'm not one!). In my view its a strength in an RPG's design if a given player can effectively play a range of different archetypes in that game. Second, that magic is a key part of the world doesn't mean that it has to be more powerful than non-magical abilities: there can be reasons for it to exist other than its [I]power[/I]. And even if it is more powerful, it doesn't follow that PCs should have access to that magic, and it certainly doesn't follow that some PCs should get access to that magic simply as a class feature. The idea of playing the game as pure world exploration is all very well, though not my personal prefernce. But what sort of world is interesting to explore? I mean, if Hussar had started his campaign using classic Runequest rather than D&D the issue he describes wouldn't have arisen - no teleport. Conversely, Rolemaster has a fly spell available to 1st level magic-using PCs, which means that the impact of flight magic on the gameworld, if you use the rules as written, is even greater than in D&D. I think it's quite legitimate to criticise the game rules as giving rise to unfun worlds when used for world exploration play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
Top