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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Aenghus" data-source="post: 6076947" data-attributes="member: 2656"><p><em>System mastery helping the players of spellcasters far more than the players of non-spellcasters</em></p><p></p><p></p><p>I respectfully disagree. While that's one valid interpretation, it's not the only one. While I would shy away from being totally unpredictable, at higher levels I like to make my game feel more mythological, with non-spellcasters being able to accomplish what would be impossible in the real world, but similar to what often happens in ancient tales and fairly tales, and without the use of overt magic. </p><p></p><p>I believe this is fairer to players who just happen to prefer non-spellcasters, or don't have good system mastery. I really felt the rewards for system mastery and punishments for a lack of it became too extreme at a certain point. </p><p></p><p>The paradox is that pseudo-scientific magic-above-all D&D really favour my own personal strengths as a player, but at the cost of creating a bunch of undercastes of players whom this style doesn't suit for various reasons, a cost I have come to the conclusion is too high.</p><p></p><p><em>Magic trumping mundane methods most of the time</em></p><p></p><p></p><p>While I would want to give more guarantees of competence to mundane classes, or just make all classes less mundane as they rose in levels(including non-spellcasters).</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6076947, member: 2656"] [I]System mastery helping the players of spellcasters far more than the players of non-spellcasters[/I] I respectfully disagree. While that's one valid interpretation, it's not the only one. While I would shy away from being totally unpredictable, at higher levels I like to make my game feel more mythological, with non-spellcasters being able to accomplish what would be impossible in the real world, but similar to what often happens in ancient tales and fairly tales, and without the use of overt magic. I believe this is fairer to players who just happen to prefer non-spellcasters, or don't have good system mastery. I really felt the rewards for system mastery and punishments for a lack of it became too extreme at a certain point. The paradox is that pseudo-scientific magic-above-all D&D really favour my own personal strengths as a player, but at the cost of creating a bunch of undercastes of players whom this style doesn't suit for various reasons, a cost I have come to the conclusion is too high. [I]Magic trumping mundane methods most of the time[/I] While I would want to give more guarantees of competence to mundane classes, or just make all classes less mundane as they rose in levels(including non-spellcasters). [/QUOTE]
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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