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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Orius" data-source="post: 6077161" data-attributes="member: 8863"><p>Where spell availability is concerned, DMs could take an approach from 2e's spell compendiums which assigned rarities to spells, usually based on the spells sources. So with wizard spells, the core PHB could be considered common, while spells from splats would be more rare. In my game, the approach would be only PHB spells at start (maybe exceptions if starting above level 1), and only PHB spells learned at level up unless the wizard owns a scroll or spellbook with a non-PHB spell. The idea is that the spells in the PHB are known by most wizards and so have little restriction, while other spells are secrets of wizard guilds or personal spells of other wizards, and they guard their secrets. A PC wizard will have to work to get the other spells or get lucky from treasure hauls. After all, the DM is supposed to have final say over what material goes in the campaign or not (personally, I try to make sure core material is more or less available while splat material needs some work on the the part of the PCs to get).</p><p></p><p>Now, the same approach could work for druids and clerics, with clerics some spells might be restricted by deity and/or clerical orders where druid spells are known to certain druid circles. That doesn't change the problem of every spell in the PHB being potentially available all the time though. Wizards at least have some restriction in form of the spellbook.</p></blockquote><p></p>
[QUOTE="Orius, post: 6077161, member: 8863"] Where spell availability is concerned, DMs could take an approach from 2e's spell compendiums which assigned rarities to spells, usually based on the spells sources. So with wizard spells, the core PHB could be considered common, while spells from splats would be more rare. In my game, the approach would be only PHB spells at start (maybe exceptions if starting above level 1), and only PHB spells learned at level up unless the wizard owns a scroll or spellbook with a non-PHB spell. The idea is that the spells in the PHB are known by most wizards and so have little restriction, while other spells are secrets of wizard guilds or personal spells of other wizards, and they guard their secrets. A PC wizard will have to work to get the other spells or get lucky from treasure hauls. After all, the DM is supposed to have final say over what material goes in the campaign or not (personally, I try to make sure core material is more or less available while splat material needs some work on the the part of the PCs to get). Now, the same approach could work for druids and clerics, with clerics some spells might be restricted by deity and/or clerical orders where druid spells are known to certain druid circles. That doesn't change the problem of every spell in the PHB being potentially available all the time though. Wizards at least have some restriction in form of the spellbook. [/QUOTE]
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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