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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="N'raac" data-source="post: 6077273" data-attributes="member: 6681948"><p>I think the tradeoff is that a more versatile spell should have less punch in any one area than a less versatile spell. Summoned Monsters with an array of special abilities should not include a monster capable of easily inflicting more damage than a same level spell that does nothing but inflict damage.</p><p></p><p></p><p></p><p>Hence the term "optional rule". Multiclassing is pretty core, but when a given combination becomes universal, I find that grating.</p><p></p><p></p><p></p><p>Taking a huge step back, how does one rationalize PC's always encountering level-appropriate threats? The L1 PC's are hired by a desperate village - you're their only hope to stave off the goblin raids. But they won't be approached to fight mere goblins when they're 7th level (why not? clearly they've proven they are more than capable!). Meanwhile, where were those Troll tribes when they were third level? We accept that level-appropriate challenges are what the PC's face because it's no fun walking all over pushovers, or being flash fried by a much more powerful opponent. We don't pull back the curtain.</p><p></p><p></p><p></p><p>Anyone want to suggest an edition which would be best suited for a game of Royal Court intrigue, where combat is at best frowned upon, and interaction with the nobility allows the PC's to climb the social ladder, gain the ear of those more powerful and, perhaps, ultimately become rulers in their own right - but not at swordpoint? I don't think D&D targets that style of game at all.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6077273, member: 6681948"] I think the tradeoff is that a more versatile spell should have less punch in any one area than a less versatile spell. Summoned Monsters with an array of special abilities should not include a monster capable of easily inflicting more damage than a same level spell that does nothing but inflict damage. Hence the term "optional rule". Multiclassing is pretty core, but when a given combination becomes universal, I find that grating. Taking a huge step back, how does one rationalize PC's always encountering level-appropriate threats? The L1 PC's are hired by a desperate village - you're their only hope to stave off the goblin raids. But they won't be approached to fight mere goblins when they're 7th level (why not? clearly they've proven they are more than capable!). Meanwhile, where were those Troll tribes when they were third level? We accept that level-appropriate challenges are what the PC's face because it's no fun walking all over pushovers, or being flash fried by a much more powerful opponent. We don't pull back the curtain. Anyone want to suggest an edition which would be best suited for a game of Royal Court intrigue, where combat is at best frowned upon, and interaction with the nobility allows the PC's to climb the social ladder, gain the ear of those more powerful and, perhaps, ultimately become rulers in their own right - but not at swordpoint? I don't think D&D targets that style of game at all. [/QUOTE]
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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