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General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Elf Witch" data-source="post: 6077869" data-attributes="member: 9037"><p>I never said I didn't have any powergamers in my group. I have two my roommate happens to be one of them and she has two in her game. I don't think there is anything wrong with powergaming. They way I define powergaming is having system mastery and wanting a competent character that is optimized. that is important to them but not to the point that it breaks the game or ruins the fun at the table. That is a munchkin and I have played with them over the years and seen the havoc they cause. And there have been munchkins in every edition that I have played. I remember some of the munchkins back when skill and powers came out for 2E. The difference is I have had my powergamers ask me if they thought they were over powered and was it effecting the game in a negative way they have also accepted when I have felt the need to say I think something I allowed in is causing issues and we work to make it better. </p><p></p><p>I have found that 3.5 can support powergaming and yes it does require the DM to keep an eye out when it strays into being a munchkin. I only played 4E for a few months so I can't say if it can be munckined but if the price to prevent it the style of 4E then no thank you. </p><p></p><p>And nobody weakens their character to play. My game supports both optimizer and non optimizer and both have fun at my table because of the way I tailor my encounters and my games. I don't really consider it weak to have a mage style PC choose not to memorize a ton of knocks because there is a rogue this frees them up for other spells and helps not step on the rogue toes. Sure wizards in my game have scry and teleport and but they also know that it is no guarantee that those will work every time because I play my NPCs to be as smart as they should be which means a lot of foes will have things to stop scry and teleport.</p><p></p><p>Wizards may have ton of good area spells and point and die spells but there will be foes that can handle that and that will require the party to work as a team.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6077869, member: 9037"] I never said I didn't have any powergamers in my group. I have two my roommate happens to be one of them and she has two in her game. I don't think there is anything wrong with powergaming. They way I define powergaming is having system mastery and wanting a competent character that is optimized. that is important to them but not to the point that it breaks the game or ruins the fun at the table. That is a munchkin and I have played with them over the years and seen the havoc they cause. And there have been munchkins in every edition that I have played. I remember some of the munchkins back when skill and powers came out for 2E. The difference is I have had my powergamers ask me if they thought they were over powered and was it effecting the game in a negative way they have also accepted when I have felt the need to say I think something I allowed in is causing issues and we work to make it better. I have found that 3.5 can support powergaming and yes it does require the DM to keep an eye out when it strays into being a munchkin. I only played 4E for a few months so I can't say if it can be munckined but if the price to prevent it the style of 4E then no thank you. And nobody weakens their character to play. My game supports both optimizer and non optimizer and both have fun at my table because of the way I tailor my encounters and my games. I don't really consider it weak to have a mage style PC choose not to memorize a ton of knocks because there is a rogue this frees them up for other spells and helps not step on the rogue toes. Sure wizards in my game have scry and teleport and but they also know that it is no guarantee that those will work every time because I play my NPCs to be as smart as they should be which means a lot of foes will have things to stop scry and teleport. Wizards may have ton of good area spells and point and die spells but there will be foes that can handle that and that will require the party to work as a team. [/QUOTE]
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Community
General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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