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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Elf Witch" data-source="post: 6077875" data-attributes="member: 9037"><p>I am saying that certain multiclassing combos are over powered and I hate cherry picking especially in front loaded classes. Which is why I don't just allow it without asking me first. I have found that this often stops arguments. Players know rom day 1 this is how I DM so while they might try and convince me to change my mind on a combo that I think is over powered I have found that this way makes players less angry then allowing anything and then having to pull it out of the game. The players I have right now are pretty good but I have had some who would not take to kindly to it being after the fact. </p><p></p><p>And yes multiclassing can be away to pull down tier 1 classes. In a game I ran I wanted it very low magic so anyone playing any kind of tier 1 had to multiclass with a mundane class.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6077875, member: 9037"] I am saying that certain multiclassing combos are over powered and I hate cherry picking especially in front loaded classes. Which is why I don't just allow it without asking me first. I have found that this often stops arguments. Players know rom day 1 this is how I DM so while they might try and convince me to change my mind on a combo that I think is over powered I have found that this way makes players less angry then allowing anything and then having to pull it out of the game. The players I have right now are pretty good but I have had some who would not take to kindly to it being after the fact. And yes multiclassing can be away to pull down tier 1 classes. In a game I ran I wanted it very low magic so anyone playing any kind of tier 1 had to multiclass with a mundane class. [/QUOTE]
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General Tabletop Discussion
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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